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hybridherbst committed Apr 28, 2022
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17 changes: 17 additions & 0 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -4,6 +4,23 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.6.0-pre] - 2022-04-28
- feat: added WebGL import support (export was already supported)
- feat: added WebGL animation export support
- feat: added onLoadComplete action to GLTFComponent
- feat: added ProfilerMarkers for export
- feat: import support for KHR_materials_emissive_strength
- changed: replaced FileLoader/WebRequestLoader with simpler UnityWebRequestLoader for better platform support. Use the previous ones if you need streaming.
- removed: removed unused shader variants from BiRP shaders
- fixed: sparse accessor JSON is properly parsed (no sparse accessor import support yet though)
- fixed: no more validation errors regarding minMag filters, bufferView.byteStride for animation samplers, bufferView.target for index/vertex data
- fixed: only export KHR_materials_emissive_strength if emissive intensity > 1
- fixed: URP roundtrip now works with glTFast imports (#42)
- fixed: better handling of filenames for glTF + bin + textures export (#41, #40)
- fixed: add vertex color alpha support, add _EmissionMap_ST support to BiRP shader
- fixed: exporting Prefab assets directly from Project Window wasn't working properly when ExportDisabled was off
- fixed: regression with serialization and roundtrip behaviour of spotlights

## [1.5.0-pre.2] - 2022-04-20
- fixed: incorrect UV offset for tiled textures on export in some cases
- feat: show exported glTF/GLB in explorer after exporting via Menu Item
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2 changes: 1 addition & 1 deletion UnityGLTF/Assets/UnityGLTF/package.json
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{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "1.5.0-pre.2",
"version": "1.6.0-pre",
"unity": "2018.4",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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