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Add new sample for ray tracing position fetch #1070

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Description

This PR adds a new sample for the VK_KHR_ray_tracing_position_fetch extension. It comes with a small tutorial, and shaders both for GLSL and HLSL.

Developed and tested on an nvidia RTX 4070 and Windows 11.

Important note: Requires new assets from this PR: KhronosGroup/Vulkan-Samples-Assets#26

Fixes #1004

General Checklist:

Please ensure the following points are checked:

  • My code follows the coding style
  • I have reviewed file licenses
  • I have commented any added functions (in line with Doxygen)
  • I have commented any code that could be hard to understand
  • My changes do not add any new compiler warnings
  • My changes do not add any new validation layer errors or warnings
  • I have used existing framework/helper functions where possible
  • My changes do not add any regressions
  • I have tested every sample to ensure everything runs correctly
  • This PR describes the scope and expected impact of the changes I am making

Note: The Samples CI runs a number of checks including:

  • I have updated the header Copyright to reflect the current year (CI build will fail if Copyright is out of date)
  • My changes build on Windows, Linux, macOS and Android. Otherwise I have documented any exceptions

If this PR contains framework changes:

  • I did a full batch run using the batch command line argument to make sure all samples still work properly

Sample Checklist

If your PR contains a new or modified sample, these further checks must be carried out in addition to the General Checklist:

  • I have tested the sample on at least one compliant Vulkan implementation
  • If the sample is vendor-specific, I have tagged it appropriately
  • I have stated on what implementation the sample has been tested so that others can test on different implementations and platforms
  • Any dependent assets have been merged and published in downstream modules
  • For new samples, I have added a paragraph with a summary to the appropriate chapter in the readme of the folder that the sample belongs to e.g. api samples readme
  • For new samples, I have added a tutorial README.md file to guide users through what they need to know to implement code using this feature. For example, see conditional_rendering
  • For new samples, I have added a link to the Antora navigation so that the sample will be listed at the Vulkan documentation site

Required to access buffers in the ray tracing position fetch sample
Get buffer device addresses from buffer class
…ructure

Existing function variant can't be used directly with the glTF loader
Was hardcoded as UINT32, which would fail for models using different types
framework/api_vulkan_sample.cpp Show resolved Hide resolved
framework/core/acceleration_structure.cpp Outdated Show resolved Hide resolved
framework/gltf_loader.cpp Outdated Show resolved Hide resolved
framework/gltf_loader.cpp Outdated Show resolved Hide resolved
framework/gltf_loader.cpp Show resolved Hide resolved
samples/extensions/README.adoc Outdated Show resolved Hide resolved

// Sample sepcific feature
auto &requested_ray_tracing_position_fetch_features = gpu.request_extension_features<VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR>(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_POSITION_FETCH_FEATURES_KHR);
requested_ray_tracing_position_fetch_features.rayTracingPositionFetch = VK_TRUE;
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This needs to be adjusted when #1013 gets merged.

asuessenbach and others added 3 commits June 18, 2024 16:25
Signed-off-by: Sascha Willems <webmaster@saschawillems.de>
…geometry.

Signed-off-by: Sascha Willems <webmaster@saschawillems.de>
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Build ok for me and correctly reports not supported. I can't test any more than that sadly.

@jeroenbakker-atmind
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I can test on AMD + Intel GPU this week.

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jeroenbakker-atmind commented Jul 2, 2024

Works on AMD (RDNA3), Intel doesn't support this extension yet.

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Add new sample for VK_KHR_ray_tracing_position_fetch
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