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Having a sample to show how to use debug printf in shaders would be a nice addition for the tooling category of our samples. It's easy to implement and offers an opportunity for a nice tutorial, so it shouldn't be too much work. I'm already started working on it. This issue is meant to track progress and to avoid someone else doing duplicate work.
The text was updated successfully, but these errors were encountered:
Having a sample to show how to use debug printf in shaders would be a nice addition for the tooling category of our samples. It's easy to implement and offers an opportunity for a nice tutorial, so it shouldn't be too much work. I'm already started working on it. This issue is meant to track progress and to avoid someone else doing duplicate work.
The text was updated successfully, but these errors were encountered: