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When compiled to SPIR-V, gl_Position should be decorated with Invariant. This is not done, and looking at the code of glslang, I didn't see it anywhere acting on this pragma.
Take the following shader:
When compiled to SPIR-V,
gl_Position
should be decorated withInvariant
. This is not done, and looking at the code of glslang, I didn't see it anywhere acting on this pragma.Generated SPIR-V for the above shader is:
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