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Creating a design space for low level controller to create skill embeddings for physically simulated characters.

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skill-embedding-design-space

Creating a approximation objective design space for skill embeddings for physically simulated characters.

DONE :

  1. Download Isaac Gym from Nvidia's website : https://developer.nvidia.com/isaac-gym and follow the setup instructions. Make sure to check for correct installation by running the examples given inside IsaacGym installation.
  2. Add env/tasks as is, for it is directly related to the experimentation, for now focus is on developing a working model. Adding more tasks would come later.

TODO :

  1. Create the learning models for flow, diffusion, CPC. (Focusing on FLOW-GAN )
  2. Add the learned models in ds_se/run.py inside build_alg_runner().
  3. Convert model from FLOW to the form of your network builder.

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Creating a design space for low level controller to create skill embeddings for physically simulated characters.

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