Skip to content

A tool in unity that can create ivy procedurally on edit mode

Notifications You must be signed in to change notification settings

KittyBadLuck/Ivy-Procedural-Generation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Ivy Procedural Generation

Tool in Unity, permitting to snap create procedural ivy in edit mode.

Made in Unity 2021.3.17 (but should work for higher version)

#Included -This README with instruction -Full unity project (can be opened directly with Unity Hub)

#How it work: -You can find the script under the "Tool" drop down menu. Otherwise, you can press Shift+Alt+V -A menu will oepn, where you can change the different settings. All of the one for vines will be created automatically, however the leaves need a prefab. -You can see a circle under your cursor, if its green, it means that the tool is activated. You just have to click wherever you want. -Create as much branch as you want. Once satisfied you can click "combine all" to combine all vines to a single object, as well as leaves. -You can click "clear all ivy" if you want to destroy everything. -If you want to change material to all instance of vines without combining it, add the new material in the menu and click on "apply material to all" (texture is supported) -Ctrl-Z to cancel any change.

#Possible bug: -If you delete a tag, it may induce a bug if it is still registered in the inspector of the script, creating a warning message in console. Recreate et re assign the tag (name Leaf and Branch) -Currently, the script struggle on sharp edges, im working on fixing it. -The leaves instance are not ideal, working on how to adjust them.

Lou de Tarade

About

A tool in unity that can create ivy procedurally on edit mode

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages