Tool in Unity, permitting to snap create procedural ivy in edit mode.
Made in Unity 2021.3.17 (but should work for higher version)
#Included -This README with instruction -Full unity project (can be opened directly with Unity Hub)
#How it work: -You can find the script under the "Tool" drop down menu. Otherwise, you can press Shift+Alt+V -A menu will oepn, where you can change the different settings. All of the one for vines will be created automatically, however the leaves need a prefab. -You can see a circle under your cursor, if its green, it means that the tool is activated. You just have to click wherever you want. -Create as much branch as you want. Once satisfied you can click "combine all" to combine all vines to a single object, as well as leaves. -You can click "clear all ivy" if you want to destroy everything. -If you want to change material to all instance of vines without combining it, add the new material in the menu and click on "apply material to all" (texture is supported) -Ctrl-Z to cancel any change.
#Possible bug: -If you delete a tag, it may induce a bug if it is still registered in the inspector of the script, creating a warning message in console. Recreate et re assign the tag (name Leaf and Branch) -Currently, the script struggle on sharp edges, im working on fixing it. -The leaves instance are not ideal, working on how to adjust them.
Lou de Tarade