Releases: KlutzyBubbles/lc-better-emotes
v1.5.0
Add v50 Support (Knife Animation Fix #29 ) - Thank you @DarthLilo
Updated LethalCompany_InputUtils to 0.7.4 (0.7.1 Internally)
Fixed Emote Names in readme
v1.4.5
Fixed emote wheel starting on the wrong page
v1.4.4
Fixed Prisyadka quad legs (hopefully)
v1.4.3
Changes that might matter to you:
- Changed asset loading to load controllers as AnimatorOverrideController by default which fixes a lot of incompatibility with other mods
- Add a bunch of null checks and try catches for soft errors
- Removed ability to bind to a keyboard input for controller only input
- Updated InputUtils to 0.6.3
Backend changes for my note:
- Change StaticLogger to Logger
- Remove unused code
- rename disbaleSelfEmote to disableModelOverride
- Refactored code to be easier to work on
- Added github issue templates
- Standardised naming (not sure if its all 100% the same)
v1.4.2
v1.4.1
This is the LCVR support update, more info below
Separate setting incompatibleStuff to disableSpeedChange and disableSelfEmote
Separate InitGamePatch out to separate Patch files
Add optional dependency for LCVR used to auto enable disableSelfEmote
Change level badge message to debug when disableSelfEmote
Disable keybindings when disableSelfEmote
Added SyncVRState RPC methods
This update no longer has support for MoreEmotes (sorry).
v1.4.0
Because of the size of the change, not every change is listed
Updated to support emotes from MoreEmotes v1.3.3 (2 new emotes and double emotes for middle finger and clap)
Added keybinds for next and prev page
Added debug and trace logging for any errors people might have to report
Changed target framework from net46 to netstandard2.1
Added RuntimeNetcodeRPCValidator as a dependency
Updated LethalCompany_InputUtils to 0.6.0
Restructured code to make it easier to work with (slightly)
Fixed emote wheel opening while chat is open
Added sign emote cooldown which is the time between starting to write and hitting enter, this allows for endless writing animations without the screen
v1.3.4
v1.3.3
Build against v47, nothing has changed to break the mod but just to be safe i did.
Cleaned up prefixCheckConditions
Fixed Version not changing in game (was still showing as 1.3.1)
Fixed controller deadzone being able to go below 0
Fixed empty key / controller binds not showing as empty in-game (Fixes #13 )
v1.3.2
Fixed (hopefully) keybinds randomly stop working.
Fixed default controller keybinds defaulting to keyboard keybinds (this was not the intended function)
Fixed default blank controller keybinds switching to "/"
Updated InputUtils to 0.4.4