v1.4.3
Changes that might matter to you:
- Changed asset loading to load controllers as AnimatorOverrideController by default which fixes a lot of incompatibility with other mods
- Add a bunch of null checks and try catches for soft errors
- Removed ability to bind to a keyboard input for controller only input
- Updated InputUtils to 0.6.3
Backend changes for my note:
- Change StaticLogger to Logger
- Remove unused code
- rename disbaleSelfEmote to disableModelOverride
- Refactored code to be easier to work on
- Added github issue templates
- Standardised naming (not sure if its all 100% the same)