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Version 0.93

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@KoffeinFlummi KoffeinFlummi released this 12 Aug 15:34
· 2348 commits to master since this release
- Added: New Explosives system including different trigger types
- Added: New Logistics system including vehicle maintenance, cargo transport and refueling
- Added: Ability to drag static weapons around
- Added: Map Tool
- Added: G-Forces effect and possibiity of GLOC
- Added: Ported Kestrel from the BWMod
- Added: Ported Vector IV from the BWMod
- Added: Magazine Repacking
- Changed: Consolidated a bunch of PBOs

- Fixed: Aborting treatments would cause inability to treat again for a short time.
- Fixed: AI was able to heal themselves with random items.
- Fixed: Ammo wasn't shown in static weapons.
- Fixed: Armed KA-60 would spawn without rockets.
- Fixed: Camshake calculation would produce a script error when a weapon would have no recoil.
- Fixed: Certain damage sources would damage various body parts.
- Fixed: Checking your ammo without actually having a magazine would result in a script error.
- Fixed: Game would crash when loading certain, large missions.
- Fixed: Hand grenades would produce excessive ragdoll force.
- Fixed: ODing on morphine now kills you even with Prevent Insta Death on.
- Fixed: Patient would hover in midair when carrying is aborted during the animation.
- Fixed: Playing with clantags using <>s would break certain displays.
- Fixed: Using moduload together with AGM would duplicate key EHs
- Fixed: Waking up in a vehicle would eject you.
- Fixed: Weapon resting would bug out during transitional animations.
- Fixed: Wiping your goggles would cause cam shake even in 3rd person.
- Fixed: You could check the temperature of binoculars.

- Added: A fix for the offset of the crosshair in the Comanche
- Added: Action Menu option for releasing things for quick access
- Added: Admins can now still use the chat while unconscious.
- Added: Bluforce Tracking Module
- Added: Check PBOs module
- Added: Fatigue System
- Added: Fixed guided artillery shells.
- Added: Grenades can now be selected with [6] (lethal) and [7] (non-lethal)
- Added: Hand Flares
- Added: HUD for the AH-9
- Added: Incremental door opening (hold down the button and scroll).
- Added: Major buff to flares of all kinds.
- Added: Medical module option to heal the entire body with 1 bandage.
- Added: Medical treatments now use the patient's supplies first.
- Added: Mission designers can allow certain AI units to fall unconscious using "this setVariable ["AGM_AllowUnconscious", true]".
- Added: Model for the epipen
- Added: Model for the morphine injector
- Added: Module option for maximum unconsciousness time before death
- Added: Option to reset a key binding to default.
- Added: Possibility to manually adjust the FCS range in 50m steps
- Added: Prisoner system allowing you to detain people with cableties and escort them around.
- Added: Respawn module and options
- Added: Self-Interaction option to reset the FCS
- Added: Some blood mist effects on hit
- Added: Support of Ctrl, Shift, Alt as keybindings
- Added: Tapping another person also causes camshake for you.
- Added: The inventory screen now shows you the weight of your equipment numerically.
- Added: Weapon jamming of overheating weapons
- Added: When using the "Require Diagnosis" option, the result of a diagnosis is now broadcasted to other players standing nearby.
- Added: Wirecutting using the toolkit
- Added: You can now attach various signalling devices to yourself (IR strobes).

- Changed: Added some colour to the diagnosis dialog.
- Changed: Ammo types in APCs are now, like in MBTs, selectable using the action menu.
- Changed: Buffed weapon resting and bipod deploying.
- Changed: Falling damage now only damages legs.
- Changed: Icons of morphine injector and epipen
- Changed: Lowered the firing rate of the XM312.
- Changed: Moved the plate carrier nerf to AGM_Ballistics.
- Changed: reloadTime of the single flare mode was reduced.
- Changed: Removed AGM_Sway in favour of the new vanilla sway.
- Changed: Removed the need to remove people from their group when falling unconscious.
- Changed: Renamed PBOs to lowercase for linux server compatibility.
- Changed: Reworked Name Tags
- Changed: Reworked the way unconsciousness blocks user input, fixing a bunch of bugs.