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RHS USF #2

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6 of 16 tasks
KoffeinFlummi opened this issue Nov 14, 2014 · 12 comments
Open
6 of 16 tasks

RHS USF #2

KoffeinFlummi opened this issue Nov 14, 2014 · 12 comments
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@KoffeinFlummi
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  • RHS' Abrams FCS doesn't work.
  • M2A3 Bradley has no main gun.
  • The machine gunners need spare barrels
  • Trained pilots need coefficients to withstand g forces
  • Non steerable parachutes for jet pilots
  • Earplugs for some
  • Equippment for pioneers
  • Adjustable Optics
  • Top Down Attack for Javelin

  • Bullet Mass
  • Barrel swap
  • Jam Chance
  • Bipods
  • Explosives
  • Backblast
  • Scopes
@nicolasbadano
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Added configs for bullet mass, barrel swap, jam chance and bipods for all RHS_USF weapons.

@FadiCBB
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FadiCBB commented Dec 8, 2014

Do you think the RHS USF weapons with _grip should have bipod support
as well? They're pretty specifically labelled in the mod as being variants with a grippod as opposed to a plain foregrip.

grippod-extended

@nicolasbadano
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@FadiCBB, you are probably right. I'll change them to behave as bipods.

@nicolasbadano
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@FadiCBB, done.

BTW, nice to hear about the AGM compatibility stuff for Iron Front. Would you like to contribute it here?

@FadiCBB
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FadiCBB commented Dec 9, 2014

I can contribute it, yeah. Some of it's not as recent code (overheating) and some of the things have done better on the IF tracker (backblast and overpressure mostly). I'll format out and update what I have.

@FadiCBB FadiCBB mentioned this issue Dec 9, 2014
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@NicSchni
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Btw. You don't need to give a Top down attack for the javelins, since the RHS guys are already doing it.

@gpgpgpgp
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You mean that "fake" Top down attack by moving the camera a little lower? Or they're developing some scripted TD just like what AGM team have already done?

@kripto202
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Add fast roping for the transport helis should be added to the list. I'm currently working on that now.

@FadiCBB
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FadiCBB commented Jan 4, 2015

There's some new classes for bipods:

class rhs_weap_XM2010_Base_F: Rifle_Base_F
class rhs_weap_m4_bipod : rhs_weap_m4_Base
class rhs_weap_m4a1_bipod : rhs_weap_m4a1
class rhs_weap_m16a4_bipod : rhs_weap_m16a4

@nicolasbadano nicolasbadano mentioned this issue Jan 5, 2015
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@jonpas
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jonpas commented Jan 17, 2015

Top Down Attack for Javelin

Works without AGM Compatibility in RHS 0.3.5.
Their changelog states:

  • Add AGM Javelin TopDown mode (AGM)

Explosives also seem to work without any issues, Backblast as well.
Abrams FCS also works, but pops up an error that's RHS's, distance and all is good though
(http://feedback.rhsmods.org/view.php?id=161).

@jonpas
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jonpas commented Jan 19, 2015

  • Pilot and Copilot driverCanEject to (others already have it):
    • CH-47F (defined for every subclass - won't change)
    • UH-60M (defined for every subclass - won't change)
  • Fast-Roping positions (works on all but they are not on correct or good-looking locations)
    • CH-47F = {{0,-0.7,-3.2}, {0, -7, -1}}
    • UH-60 = {{1.45, 1.925, -0.45}} (one hook on right side)

nicolasbadano added a commit that referenced this issue Jan 19, 2015
Added FastRoping positions to #2 and #3
@jonpas
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jonpas commented Feb 19, 2015

Updating base class:

  • Updating base class rhs_weap_m16a4->rhs_weap_m4_Base, by AGM_Comp_RHS_USF\config.bin/CfgWeapons/rhs_weap_m16a4_carryhandle/
  • Updating base class rhs_weap_m16a4->rhs_weap_m4_Base, by AGM_Comp_RHS_USF\config.bin/CfgWeapons/rhs_weap_m16a4_grip/
  • Updating base class rhsusf_acc_sniper_base->optic_LRPS, by AGM_Comp_RHS_USF\config.bin/CfgWeapons/rhsusf_acc_LEUPOLDMK4_2/

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