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v1.2beta

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@Kolmain Kolmain released this 25 Jun 00:04
· 8 commits to master since this release
  • [NEW] Support Assets: UAV, UGV, Supply drop.
  • [NEW] OPFOR now has random emplacements across AO.
  • [NEW] Added hints for support assets upon unlock.
  • [NEW] Players auto-report and spot OPFOR radio tower and officer. Task positions update globally.
  • [NEW] Mission parameter to mark active OPFOR sectors on map.
  • [BUGFIX] OPFOR mines don't spawn on top of each other anymore.
  • [BUGFIX] OPFOR infantry no longer auto-delete after being killed.
  • [BUGFIX] FARPs/MASHs now have a working arsenal loadout box.
  • [BUGFIX] MHQ does not disappear anymore.
  • [BUGFIX] Support assets now correctly fire at targets in dedicated environments.
  • [BUGFIX] OPFOR Officer cannot be "captured" after he already is captured.
  • [BUGFIX] Fixed officer KIA notification (error: no unit).
  • [CHANGE] MHQ now respawns like all other assets, wrecked in field, but is unusable until repaired.
  • [CHANGE] Available equipment at FARPs/MASHs are limited to owner's rank, not individual player.
  • [CHANGE] Player FARP/MASH crate updates on owner's respawn.
  • [CHANGE] Players cannot utilize MHQ when it is in need of repairs.
  • [CHANGE] Players can teleport back to HQ from the MHQ.
  • [CHANGE] Number of AO's can be set to 0 (side missions only).
  • [CHANGE] Temporarily disabled HitFX due to sound include bug.
  • [CHANGE] Support requests now open map and request coordinates - no more bombing yourself!
  • [CHANGE] Moved player map markers to onEachFrame instead of loop, performance impact? +/-?
  • [CHANGE] Increased max number of possible minefields.
  • [CHANGE] OPFOR now have their own mines "revealed" to them, so they shouldn't walk on them!