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This is a small project testing

  • Derelict3
  • OpenGL 3+ API
  • Multipass post-processing effect via shaders and render-to-texture
  • D builder for SCons
  • SCons targets

I do not guarantee that this is the good way to do. You're free to improve it anyway :) Moreover, I've focused on clear understanding of what is happening, there must be faster ways to achieve this too, but it's not the purpose.

As there is no innovation here, I put codes in Public Domain. The default texture comes from one of my pictures licensed under CC BY NC SA 3.0.

Sources and acknowledgements: