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Add pawn include files for GroupStatus.
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line 188 -- // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
line 190 -- virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
line 333 -- // send as a reply to RequestUserGroupStatus()
line 334 -- struct GSClientGroupStatus_t

Why it's User then Client in the SDK is beyond me... :\
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KyleSanderson committed Feb 26, 2015
1 parent c5bf9d0 commit 4534234
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions Pawn/includes/SteamWorks.inc
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,8 @@ native bool:SteamWorks_IsConnected();
native bool:SteamWorks_SetRule(const String:sKey[], const String:sValue[]);
native bool:SteamWorks_ClearRules();
native bool:SteamWorks_ForceHeartbeat();
native bool:SteamWorks_GetUserGroupStatus(client, groupid);
native bool:SteamWorks_GetUserGroupStatusAuthID(authid, groupid);

native EUserHasLicenseForAppResult:SteamWorks_HasLicenseForApp(client, app);
native SteamWorks_GetClientSteamID(client, String:sSteamID[], length);
Expand Down Expand Up @@ -251,6 +253,8 @@ forward SteamWorks_SteamServersDisconnected(EResult:result);
forward Action:SteamWorks_RestartRequested();
forward SteamWorks_TokenRequested(String:sToken[], maxlen);

forward SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer);

public Extension:__ext_SteamWorks =
{
name = "SteamWorks",
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