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[Android] Can't use bullet physics #3
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Hi @KonstantTom I'll take a look and see if there isn't something obvious. |
Hi @photex !
|
No news about this issue?
Full decoded stacktrace:
( Line 42 at Main.scala is Bullet.init() ) |
My apologies but my daughter was just born and I haven't between able to look at this. Gimme a few more days :) |
Ok, sorry. :) |
Hello! I'm here, I'm alive! I'll try and get this resolved asap. Sorry for taking so many ... days/months ... but life is life. |
I've verified the issue. The build works fine, but once it's loaded on the device I see this stacktrace on logcat. |
Ok @KonstantTom I've just pushed an update to the repo that fixes this. You weren't far off the mark there, but your net wasn't cast wide enough. I updated the README to reflect the state of things but at least the default won't bail when using Bullet. |
Thank you for work! 👍 |
Hello! Bullet physics works successfully on desktop build, but it crashes on android in Bullet.init() .
For test I add 2 lines to demo:
And in android build I recieve this stacktrace:
Android app build from gradle command line using android:build. I think, proguard rename some classes, but I don't know, how fix it. Help, please.
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