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Continuation of a game made during Global Game Jam 2016. Theme: Ritual. Constraint: A game that make sense

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LaChapeliere/JelleezShaping

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JelleezShaping

Continuation of a game made during Global Game Jam 2016. Theme: Ritual. Constraint: A game that make sense

  • v0.1 :

  • RedCurtains has been globally disabled through the Decor Prefab

  • Class BlobCharacter has a property to precise the Blob type, that varies from TypeI to TypeVII

  • Characters Prefab has been updated : there is now only one Player. The Player type is changed in scripts

  • v0.2 :

  • new StillBehaviour script to animate BlobCharacter instances that are in Still State

  • new prefab Views to gather Fungus Views

  • a new temp prebaf Decor.ortho that is a copy of prefab Decor, dedicated to an orthogtaphic camera

  • added a splash screen with the logo -> is there a webGL bug regarding logo position on screen

  • logo removed from scenes

  • REM : with a "perspective" camera, the parallax effect is automatic. With an orthographic camera, a script must be attached to each "background" sprite to get the effect and there is no "perspective" effect.

Emma, Emmanuel, Forky, Kenny et Simon

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Continuation of a game made during Global Game Jam 2016. Theme: Ritual. Constraint: A game that make sense

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