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Update Virtual class to use context manager for locks and update ledfx config with updated segments #656
Update Virtual class to use context manager for locks and update ledfx config with updated segments #656
Conversation
Warning Rate Limit Exceeded@shauneccles has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 18 minutes and 12 seconds before requesting another review. How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. WalkthroughThe updates to the codebase involve synchronization improvements, logging optimizations, and configuration enhancements. The synchronization has been refined by switching from a basic lock mechanism to a reentrant lock, allowing safer concurrent access. Logging related to virtual updates has been restructured for better clarity or performance. Additionally, there have been updates to the internal configuration to accommodate new segments, ensuring the system remains current with its operational parameters. Changes
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Review Status
Actionable comments generated: 1
Configuration used: CodeRabbit UI
Files selected for processing (1)
- ledfx/virtuals.py (3 hunks)
Additional comments: 4
ledfx/virtuals.py (4)
- 155-161: The change from
threading.Lock
tothreading.RLock
is appropriate for the described use case where the same thread might need to reacquire the lock. This should prevent potential deadlocks when the same thread tries to acquire the lock multiple times.- 276-284: The logging statement at line 282 is moved to a different location within the code. Ensure that this new location is after all the updates and checks have been performed to avoid logging incorrect information.
Verification successful
The output from the
rg
command shows multiple instances of_LOGGER.debug
being used throughout theledfx
codebase. However, without additional context such as line numbers or surrounding code, it's not possible to determine if the specific logging statement in question has been moved to the correct location within theupdate_segments
method.To verify the placement of the
_LOGGER.debug
call within theupdate_segments
method, I will need to refine the search to include line numbers and surrounding code context. This will help to determine if the logging statement is indeed placed after all updates and checks.
The output from the
rg
command provides the necessary context to verify the placement of the_LOGGER.debug
call within theledfx/virtuals.py
file. The logging statement in question is shown directly after abreak
statement within a loop, which suggests that it is indeed placed after an update to the internal configuration (self._ledfx.config["virtuals"][idx] = item
).Given this context, it appears that the
_LOGGER.debug
statement is correctly placed after the updates to theself._segments
and the internal configuration have been made, which aligns with the requirement specified in the review comment.Based on the provided output, the logging statement is correctly placed after all the updates and checks have been performed, and there is no indication of incorrect information being logged.
* 273-287: > 📝 **NOTE** > This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [155-284]Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Verify that the logging statement is correctly placed after updates and checks ast-grep --lang python --pattern $'def update_segments($_) { $$$ _LOGGER.debug($_) $$$ }'Length of output: 435
Script:
#!/bin/bash # Refine the ast-grep pattern to correctly identify the `update_segments` method and the placement of the `_LOGGER.debug` call within it. ast-grep --lang python --pattern $'def update_segments($$$) { $$$ _LOGGER.debug($$$) $$$ }'Length of output: 437
Script:
#!/bin/bash # Simplify the ast-grep pattern to just match the existence of the `update_segments` method. ast-grep --lang python --pattern $'def update_segments($$$)'Length of output: 406
Script:
#!/bin/bash # Use ripgrep to search for the `_LOGGER.debug` string within the codebase. rg "_LOGGER.debug"Length of output: 3468
Script:
#!/bin/bash # Use ripgrep to search for the `_LOGGER.debug` string within the codebase, including line numbers and 2 lines of context. rg --context 2 "_LOGGER.debug" ledfx/virtuals.pyLength of output: 662
The code changes do not show any removal of the old
threading.Lock
instantiation. Assuming the summary is correct and thethreading.Lock
has been replaced, this change is good as it aligns with the PR objectives to improve concurrency handling.
- 273-287: > 📝 NOTE
This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [155-284]
The summary mentions that the logging of virtual updates was moved, but the provided code does not show where it was moved from or to. This change cannot be verified without the previous code context. Ensure that the new logging location is after all the relevant updates to the virtuals to ensure accurate logging.
Verification successful
The ripgrep search has found instances of
_LOGGER.debug
within theledfx/virtuals.py
file. However, the output does not provide the exact location or context of these logging statements within the file, such as which methods they are in or the code that precedes them. To verify the review comment, we need to know if the logging statement within theupdate_segments
method is correctly placed after all updates and checks.To get the necessary context, we can use ripgrep with the
-C
option, which shows the lines of context around the matches. This will help us determine the placement of the_LOGGER.debug
statements relative to theupdate_segments
method.
The ripgrep output provides the context around the
_LOGGER.debug
statements within theledfx/virtuals.py
file. From the output, we can see that the logging statement related to theupdate_segments
method is placed after the configuration updates and before the lock is released:# Update internal config with new segment for idx, item in enumerate(self._ledfx.config["virtuals"]): if item["id"] == self.id: item["segments"] = self._segments self._ledfx.config["virtuals"][idx] = item break _LOGGER.debug( f"Virtual {self.id}: updated with {len(self._segments)} segments, totalling {self.pixel_count} pixels" ) self.lock.release()This placement ensures that the logging occurs after all the relevant updates to the virtuals, which is consistent with the review comment's concern. Therefore, the review comment has been verified to be correct based on the provided context.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Verify that the logging statement is correctly placed after updates and checks ast-grep --lang python --pattern $'def update_segments($_) { $$$ _LOGGER.debug($_) $$$ }'Length of output: 435
Script:
#!/bin/bash # Refine the ast-grep pattern to correctly match the logging statement within the update_segments method ast-grep --lang python --pattern $'def update_segments($$$) { $$$ _LOGGER.debug($$$) $$$ }'Length of output: 437
Script:
#!/bin/bash # Use ripgrep to search for the _LOGGER.debug statement within the file to confirm its presence and location rg "_LOGGER.debug" ledfx/virtuals.pyLength of output: 155
Script:
#!/bin/bash # Use ripgrep to search for the _LOGGER.debug statement within the file and provide context around the matches rg -C 10 "_LOGGER.debug" ledfx/virtuals.pyLength of output: 2397
ledfx/virtuals.py
Outdated
# Update internal config with new segment | ||
for idx, item in enumerate(self._ledfx.config["virtuals"]): | ||
if item["id"] == self.id: | ||
item["segments"] = self._segments | ||
self._ledfx.config["virtuals"][idx] = item | ||
break | ||
_LOGGER.debug( | ||
f"Virtual {self.id}: updated with {len(self._segments)} segments, totalling {self.pixel_count} pixels" | ||
) |
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The code now updates the internal configuration with the new segments. This is a critical change that ensures the configuration is consistent with the operational state of the virtuals. However, the configuration update is done within the update_segments
method, which is also responsible for activating and deactivating segments. Consider refactoring to separate concerns for better maintainability.
- # Inside update_segments method
- self._ledfx.config["virtuals"][idx] = item
+ # Proposed: Extract configuration update to its own method
+ self.update_virtual_config(idx, item)
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
# Update internal config with new segment | |
for idx, item in enumerate(self._ledfx.config["virtuals"]): | |
if item["id"] == self.id: | |
item["segments"] = self._segments | |
self._ledfx.config["virtuals"][idx] = item | |
break | |
_LOGGER.debug( | |
f"Virtual {self.id}: updated with {len(self._segments)} segments, totalling {self.pixel_count} pixels" | |
) | |
# Update internal config with new segment | |
for idx, item in enumerate(self._ledfx.config["virtuals"]): | |
if item["id"] == self.id: | |
item["segments"] = self._segments | |
self.update_virtual_config(idx, item) | |
break | |
_LOGGER.debug( | |
f"Virtual {self.id}: updated with {len(self._segments)} segments, totalling {self.pixel_count} pixels" | |
) |
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Review Status
Actionable comments generated: 3
Configuration used: CodeRabbit UI
Files selected for processing (1)
- ledfx/virtuals.py (5 hunks)
Additional comments: 7
ledfx/virtuals.py (7)
- 234-279: The use of
with self.lock:
at line 234 correctly implements the context manager for the lock, ensuring that the code block is thread-safe. However, the lock is changed tothreading.RLock()
in the PR objectives but not reflected in the provided code. This needs to be verified and corrected if necessary.- 240-250: The error handling when activating segments is done correctly by deactivating and reactivating the previous segments in case of a
ValueError
. This ensures that the system remains in a consistent state even if the new configuration is invalid.- 254-258: The logging at line 256 is appropriate and provides useful debug information about the updated segments.
- 275-279: The internal configuration update logic is correct, ensuring that the new segments are saved to the configuration. This aligns with the PR objectives to maintain consistency with the operational state of the virtuals.
- 351-372: The
clear_effect
method correctly handles the deactivation and clearing of effects, including the transition effects. The use of a lock ensures thread safety, and the logic to handle transitions is consistent with theset_effect
method.- 385-395: The
clear_frame
method has been refactored to handle deactivation and clearing of pixel data correctly. The use of a lock ensures thread safety, and the logic to clear the active effect and pixel data before deactivating the device is sound.- 492-512: The
flush
method is not directly modified in the provided code, but it's important to ensure that the changes in concurrency handling do not affect its behavior. The method should be reviewed in the context of the newthreading.RLock
to ensure it operates correctly in a multi-threaded environment.
# Restart active effect if total pixel count has changed | ||
# eg. devices might be reordered, but total pixel count is same | ||
# so no need to restart the effect | ||
if self.pixel_count != _pixel_count: | ||
# chenging segments is a deep edit, just flush any transition | ||
self.clear_transition_effect() | ||
self.transitions = Transitions(self.pixel_count) | ||
if self._active_effect is not None: | ||
self._active_effect._deactivate() | ||
if self.pixel_count > 0: | ||
self._active_effect.activate(self) | ||
|
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The logic to restart the active effect if the total pixel count has changed is sound. However, the comment at line 264 has a typo: "chenging" should be "changing".
- # chenging segments is a deep edit, just flush any transition
+ # changing segments is a deep edit, just flush any transition
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
# Restart active effect if total pixel count has changed | |
# eg. devices might be reordered, but total pixel count is same | |
# so no need to restart the effect | |
if self.pixel_count != _pixel_count: | |
# chenging segments is a deep edit, just flush any transition | |
self.clear_transition_effect() | |
self.transitions = Transitions(self.pixel_count) | |
if self._active_effect is not None: | |
self._active_effect._deactivate() | |
if self.pixel_count > 0: | |
self._active_effect.activate(self) | |
# Restart active effect if total pixel count has changed | |
# eg. devices might be reordered, but total pixel count is same | |
# so no need to restart the effect | |
if self.pixel_count != _pixel_count: | |
# changing segments is a deep edit, just flush any transition | |
self.clear_transition_effect() | |
self.transitions = Transitions(self.pixel_count) | |
if self._active_effect is not None: | |
self._active_effect._deactivate() | |
if self.pixel_count > 0: | |
self._active_effect.activate(self) |
ledfx/virtuals.py
Outdated
with self.lock: | ||
if not self._devices: | ||
error = f"Virtual {self.id}: Cannot activate, no configured device segments" | ||
_LOGGER.warning(error) | ||
raise ValueError(error) | ||
|
||
if ( | ||
self._config["transition_mode"] != "None" | ||
and self._config["transition_time"] > 0 | ||
): | ||
self.transition_frame_total = ( | ||
self.refresh_rate * self._config["transition_time"] | ||
) | ||
self.transition_frame_counter = 0 | ||
self.clear_transition_effect() | ||
if ( | ||
self._config["transition_mode"] != "None" | ||
and self._config["transition_time"] > 0 | ||
): | ||
self.transition_frame_total = ( | ||
self.refresh_rate * self._config["transition_time"] | ||
) | ||
self.transition_frame_counter = 0 | ||
self.clear_transition_effect() | ||
|
||
if self._active_effect is None: | ||
self._transition_effect = DummyEffect(self.pixel_count) | ||
if self._active_effect is None: | ||
self._transition_effect = DummyEffect(self.pixel_count) | ||
else: | ||
self._transition_effect = self._active_effect | ||
else: | ||
self._transition_effect = self._active_effect | ||
else: | ||
# no transition effect to clean up, so clear the active effect now! | ||
self.clear_active_effect() | ||
self.clear_transition_effect() | ||
# no transition effect to clean up, so clear the active effect now! | ||
self.clear_active_effect() | ||
self.clear_transition_effect() | ||
|
||
self._active_effect = effect | ||
self._active_effect.activate(self) | ||
self._ledfx.events.fire_event( | ||
EffectSetEvent( | ||
self._active_effect.name, | ||
self._active_effect.id, | ||
self.active_effect.config, | ||
self.id, | ||
self._active_effect = effect | ||
self._active_effect.activate(self) | ||
self._ledfx.events.fire_event( | ||
EffectSetEvent( | ||
self._active_effect.name, | ||
self._active_effect.id, | ||
self.active_effect.config, | ||
self.id, | ||
) | ||
) | ||
) | ||
self.lock.release() | ||
try: | ||
self.active = True | ||
except RuntimeError: | ||
self.active = False | ||
raise | ||
try: | ||
self.active = True | ||
except RuntimeError: | ||
self.active = False | ||
raise |
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Tip
Codebase Verification
The verification scripts have found that threading.Lock()
is still being used in ledfx/virtuals.py
and there is no occurrence of RLock()
in the file. This indicates that the PR objectives mentioning the introduction of threading.RLock
have not been met in the provided context.
Analysis chain
The set_effect
method correctly handles the transition effects and activates the new effect. The use of a lock ensures thread safety. However, the PR objectives mention the introduction of threading.RLock
which is not present in the provided code. This needs to be verified.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Verify if the lock is correctly changed to RLock in the entire file
rg "threading.RLock()" ledfx/virtuals.py
Length of output: 42
Script:
#!/bin/bash
# Check if threading.Lock() is still being used, which would suggest that RLock has not replaced it
rg "threading.Lock()" ledfx/virtuals.py
# Additionally, check for any use of RLock without the threading module prefix in case it was imported differently
rg "RLock()" ledfx/virtuals.py
Length of output: 111
with self.lock: | ||
if ( | ||
self._active_effect | ||
and self._active_effect.is_active | ||
and hasattr(self._active_effect, "pixels") | ||
): | ||
# self.assembled_frame = await self._ledfx.loop.run_in_executor( | ||
# self._ledfx.thread_executor, self.assemble_frame | ||
# ) | ||
self.assembled_frame = self.assemble_frame() | ||
if self.assembled_frame is not None and not self._paused: | ||
if not self._config["preview_only"]: | ||
# self._ledfx.thread_executor.submit(self.flush) | ||
# await self._ledfx.loop.run_in_executor( | ||
# self._ledfx.thread_executor, self.flush | ||
# ) | ||
self.flush() | ||
|
||
self._ledfx.events.fire_event( | ||
VirtualUpdateEvent(self.id, self.assembled_frame) | ||
) |
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The thread_function
method appears to be correctly implemented for assembling and flushing frames. However, there are commented-out lines (498-507) that suggest alternative implementations. These should be removed if they are no longer needed to avoid confusion.
- # self.assembled_frame = await self._ledfx.loop.run_in_executor(
- # self._ledfx.thread_executor, self.assemble_frame
- # )
- # await self._ledfx.loop.run_in_executor(
- # self._ledfx.thread_executor, self.flush
- # )
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
with self.lock: | |
if ( | |
self._active_effect | |
and self._active_effect.is_active | |
and hasattr(self._active_effect, "pixels") | |
): | |
# self.assembled_frame = await self._ledfx.loop.run_in_executor( | |
# self._ledfx.thread_executor, self.assemble_frame | |
# ) | |
self.assembled_frame = self.assemble_frame() | |
if self.assembled_frame is not None and not self._paused: | |
if not self._config["preview_only"]: | |
# self._ledfx.thread_executor.submit(self.flush) | |
# await self._ledfx.loop.run_in_executor( | |
# self._ledfx.thread_executor, self.flush | |
# ) | |
self.flush() | |
self._ledfx.events.fire_event( | |
VirtualUpdateEvent(self.id, self.assembled_frame) | |
) | |
with self.lock: | |
if ( | |
self._active_effect | |
and self._active_effect.is_active | |
and hasattr(self._active_effect, "pixels") | |
): | |
self.assembled_frame = self.assemble_frame() | |
if self.assembled_frame is not None and not self._paused: | |
if not self._config["preview_only"]: | |
self.flush() | |
self._ledfx.events.fire_event( | |
VirtualUpdateEvent(self.id, self.assembled_frame) | |
) |
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (3)
- ledfx/effects/init.py (4 hunks)
- ledfx/effects/audio.py (1 hunks)
- ledfx/effects/metro.py (1 hunks)
Additional comments: 7
ledfx/effects/metro.py (1)
- 109-114: The use of a
with
statement for lock acquisition and release is a good practice for ensuring thread safety and managing locks properly. This change enhances the readability and maintainability of the code.ledfx/effects/__init__.py (5)
- 331-342: Refactoring the
activate
method to use awith
statement for lock management is a positive change, enhancing thread safety and code readability.- 347-348: Using a
with
statement in the_deactivate
method for lock management is a good practice, ensuring thread safety and improving code maintainability.- 373-409: Refactoring the
update_config
method to use awith
statement for lock acquisition and release is an excellent improvement. It ensures thread safety and enhances the readability and maintainability of the code.- 421-424: The use of a
with
statement in the_render
method for lock management is a good practice, contributing to thread safety and code maintainability.- 436-491: Refactoring the
get_pixels
method to use awith
statement for lock management is a significant improvement. It ensures thread safety and enhances the readability and maintainability of the code. Additionally, the method's logic for applying transformations to the pixel array is clear and well-structured.ledfx/effects/audio.py (1)
- 812-814: Replacing manual lock acquisition and release with a
with
statement in the_audio_data_updated
method is a good practice. It ensures thread safety and simplifies the lock management process, contributing to the maintainability and readability of the code.
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Review Status
Actionable comments generated: 2
Configuration used: CodeRabbit UI
Files selected for processing (1)
- ledfx/virtuals.py (5 hunks)
Additional comments: 2
ledfx/virtuals.py (2)
- 318-357: The
set_effect
method correctly handles effect transitions and activation. However, ensure that the transition effects are properly tested, especially in edge cases where transitions might be skipped or overlap due to rapid effect changes.- 368-389: The
clear_effect
method's logic for handling transitions and clearing effects appears sound. However, ensure that the transition time is correctly applied, especially in scenarios where the transition time is set to zero, which should result in immediate effect changes.
ledfx/virtuals.py
Outdated
""" | ||
Clears the frame by performing the following steps: | ||
1. Clears the active effect. | ||
2. Clears the transition effect. | ||
3. If the virtual device is active: | ||
- Clears all the pixel data by setting it to zeros. | ||
- Flushes the assembled frame to the device. | ||
- Fires a VirtualUpdateEvent to notify listeners of the updated frame. | ||
- Releases the lock. | ||
- Deactivates the virtual device. | ||
""" | ||
with self.lock: | ||
self.clear_active_effect() | ||
self.clear_transition_effect() | ||
if not self._active: | ||
# if we are not active, we don't need to clear the frame and we're done | ||
return | ||
# Clear all the pixel data before deactivating the device | ||
self.assembled_frame = np.zeros((self.pixel_count, 3)) | ||
self.flush(self.assembled_frame) | ||
self._ledfx.events.fire_event( | ||
VirtualUpdateEvent(self.id, self.assembled_frame) | ||
) | ||
# Manually release the lock before deactivating the device | ||
self.lock.release() | ||
# Deactivate the device - this requires the thread lock |
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The clear_frame
method's explicit lock release (self.lock.release()
) before deactivating the device could lead to potential race conditions. Consider using a context manager for the lock to ensure it's properly managed and released, avoiding manual lock management.
- self.lock.release()
+ # Removed manual lock release to rely on context manager's automatic handling
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
""" | |
Clears the frame by performing the following steps: | |
1. Clears the active effect. | |
2. Clears the transition effect. | |
3. If the virtual device is active: | |
- Clears all the pixel data by setting it to zeros. | |
- Flushes the assembled frame to the device. | |
- Fires a VirtualUpdateEvent to notify listeners of the updated frame. | |
- Releases the lock. | |
- Deactivates the virtual device. | |
""" | |
with self.lock: | |
self.clear_active_effect() | |
self.clear_transition_effect() | |
if not self._active: | |
# if we are not active, we don't need to clear the frame and we're done | |
return | |
# Clear all the pixel data before deactivating the device | |
self.assembled_frame = np.zeros((self.pixel_count, 3)) | |
self.flush(self.assembled_frame) | |
self._ledfx.events.fire_event( | |
VirtualUpdateEvent(self.id, self.assembled_frame) | |
) | |
# Manually release the lock before deactivating the device | |
self.lock.release() | |
# Deactivate the device - this requires the thread lock | |
""" | |
Clears the frame by performing the following steps: | |
1. Clears the active effect. | |
2. Clears the transition effect. | |
3. If the virtual device is active: | |
- Clears all the pixel data by setting it to zeros. | |
- Flushes the assembled frame to the device. | |
- Fires a VirtualUpdateEvent to notify listeners of the updated frame. | |
- Releases the lock. | |
- Deactivates the virtual device. | |
""" | |
with self.lock: | |
self.clear_active_effect() | |
self.clear_transition_effect() | |
if not self._active: | |
# if we are not active, we don't need to clear the frame and we're done | |
return | |
# Clear all the pixel data before deactivating the device | |
self.assembled_frame = np.zeros((self.pixel_count, 3)) | |
self.flush(self.assembled_frame) | |
self._ledfx.events.fire_event( | |
VirtualUpdateEvent(self.id, self.assembled_frame) | |
) | |
# Removed manual lock release to rely on context manager's automatic handling | |
# Deactivate the device - this requires the thread lock |
ledfx/virtuals.py
Outdated
except RuntimeError: | ||
self.active = False | ||
raise | ||
try: |
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I think this is a problem, the try / except clause around self.active = True has been moved inside the with self.lock context.
acitve is a setter function, and it internally under certain conditions can call self.activate or self.deactivate
There is a lot of code branching and calling below there, and I cannot be confident there are not paths that will hit a lock stansa. Can this code be move back outside of the lock context?
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Review Status
Actionable comments generated: 1
Configuration used: CodeRabbit UI
Files selected for processing (1)
- ledfx/virtuals.py (5 hunks)
Additional comments: 2
ledfx/virtuals.py (2)
- 318-360: The
set_effect
method has been updated to handle transition effects and activate the new effect. The use of a context manager for the lock within this method is appropriate for thread safety. However, there's a concern raised in previous comments about the potential for a deadlock whenself.active = True
is called within thewith self.lock
context, as theactive
setter might call methods that attempt to acquire the lock again. This concern needs to be addressed to ensure that there are no deadlock scenarios.Consider moving the code that potentially leads to re-acquiring the lock outside of the
with self.lock
block to prevent deadlocks.
- 405-437: The
clear_frame
method has been modified to handle deactivation and clearing of pixel data more effectively. The method now clears the active and transition effects before flushing the frame, which is a logical sequence of operations. However, the method's documentation and implementation suggest a complex interaction with thread locks, especially concerning the deactivation process. It's crucial to ensure that the lock is not held during operations that could block for a significant time, such asself.deactivate()
which joins a thread. This approach is correctly implemented here by releasing the lock before deactivation.The changes to the
clear_frame
method are logically structured and consider thread safety appropriately.
with self.lock: | ||
segments_config = [list(item) for item in segments_config] | ||
_segments = self.SEGMENTS_SCHEMA(segments_config) | ||
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_pixel_count = self.pixel_count | ||
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if _segments != self._segments: | ||
if self._active: | ||
self.deactivate_segments() | ||
self.activate_segments(self._segments) | ||
raise | ||
# try to register this new set of segments | ||
# if it fails, restore previous segments and raise the error | ||
try: | ||
self.activate_segments(_segments) | ||
except ValueError: | ||
self.deactivate_segments() | ||
self.activate_segments(self._segments) | ||
raise | ||
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self._segments = _segments | ||
self._segments = _segments | ||
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self.invalidate_cached_props() | ||
self.invalidate_cached_props() | ||
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# Restart active effect if total pixel count has changed | ||
# eg. devices might be reordered, but total pixel count is same | ||
# so no need to restart the effect | ||
if self.pixel_count != _pixel_count: | ||
# chenging segments is a deep edit, just flush any transition | ||
self.clear_transition_effect() | ||
self.transitions = Transitions(self.pixel_count) | ||
if self._active_effect is not None: | ||
self._active_effect._deactivate() | ||
if self.pixel_count > 0: | ||
self._active_effect.activate(self) | ||
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mode = self._config["transition_mode"] | ||
self.frame_transitions = self.transitions[mode] | ||
# Update internal config with new segment | ||
for idx, item in enumerate(self._ledfx.config["virtuals"]): | ||
if item["id"] == self.id: | ||
item["segments"] = self._segments | ||
self._ledfx.config["virtuals"][idx] = item | ||
break |
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The implementation of update_segments
method now uses a context manager for acquiring the lock, which aligns with best practices for thread safety. However, the PR was supposed to replace threading.Lock
with threading.RLock
to allow reentrant locking, but the provided code still shows self.lock = threading.Lock()
in the initialization of the Virtual
class. This contradicts the PR objectives and could potentially limit the concurrency improvements intended by this change.
- self.lock = threading.Lock()
+ self.lock = threading.RLock()
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
with self.lock: | |
segments_config = [list(item) for item in segments_config] | |
_segments = self.SEGMENTS_SCHEMA(segments_config) | |
_pixel_count = self.pixel_count | |
if _segments != self._segments: | |
if self._active: | |
self.deactivate_segments() | |
self.activate_segments(self._segments) | |
raise | |
# try to register this new set of segments | |
# if it fails, restore previous segments and raise the error | |
try: | |
self.activate_segments(_segments) | |
except ValueError: | |
self.deactivate_segments() | |
self.activate_segments(self._segments) | |
raise | |
self._segments = _segments | |
self._segments = _segments | |
self.invalidate_cached_props() | |
self.invalidate_cached_props() | |
# Restart active effect if total pixel count has changed | |
# eg. devices might be reordered, but total pixel count is same | |
# so no need to restart the effect | |
if self.pixel_count != _pixel_count: | |
# chenging segments is a deep edit, just flush any transition | |
self.clear_transition_effect() | |
self.transitions = Transitions(self.pixel_count) | |
if self._active_effect is not None: | |
self._active_effect._deactivate() | |
if self.pixel_count > 0: | |
self._active_effect.activate(self) | |
mode = self._config["transition_mode"] | |
self.frame_transitions = self.transitions[mode] | |
# Update internal config with new segment | |
for idx, item in enumerate(self._ledfx.config["virtuals"]): | |
if item["id"] == self.id: | |
item["segments"] = self._segments | |
self._ledfx.config["virtuals"][idx] = item | |
break |
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This pull request updates the Virtual class to use context manager when locking to ensure we don't leave something locked for a handled exception.
It also updates the ledfx config with the updated segments, which were previously calculated but never applied and thus never saved to the config.
Summary by CodeRabbit
Summary by CodeRabbit
threading.RLock
.