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protect against concurrent deactivate of audio #725

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merged 1 commit into from
Feb 11, 2024

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bigredfrog
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@bigredfrog bigredfrog commented Feb 11, 2024

Sentry hit shows an impossible scenario unless we are pre-empting an audio deactivate with another audio deactivate

Add concurrency lock

Summary by CodeRabbit

  • Refactor
    • Improved thread safety in audio effects management through the introduction of locking mechanisms.

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coderabbitai bot commented Feb 11, 2024

Walkthrough

The recent update focuses on enhancing thread safety within the audio effect processing component. A new locking mechanism has been introduced to manage concurrent access to critical sections, particularly when activating and deactivating audio streams. This ensures that the application can handle audio data more reliably and efficiently, reducing the risk of data corruption or crashes due to race conditions.

Changes

File(s) Summary
ledfx/effects/audio.py Introduced a lock attribute for thread safety and updated the deactivate method to use this lock for managing _stream and _is_activated.

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Review Status

Actionable comments generated: 3

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 3b84e19 and c56fbb5.
Files selected for processing (1)
  • ledfx/effects/audio.py (2 hunks)
Additional comments: 2
ledfx/effects/audio.py (2)
  • 317-322: Proper use of the lock in the deactivate method to ensure thread safety during audio deactivation. This addresses the concurrency issue identified.
  • 317-322: The locking mechanism in deactivate is correctly implemented using a context manager, ensuring that the lock is always released properly. This is a good practice for managing resources in concurrent environments.

@@ -133,6 +133,7 @@ def AUDIO_CONFIG_SCHEMA():

def __init__(self, ledfx, config):
self._ledfx = ledfx
self.lock = threading.Lock()
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Initialization of self.lock without explicit documentation on its intended use cases within the class. Consider adding comments to clarify its purpose, especially for future maintenance or extension of the class.

+        # Initialize a threading lock to ensure thread-safe operations on audio deactivation and other critical sections
         self.lock = threading.Lock()

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
self.lock = threading.Lock()
# Initialize a threading lock to ensure thread-safe operations on audio deactivation and other critical sections
self.lock = threading.Lock()

The lock is introduced without a corresponding release mechanism in error scenarios within the __init__ method. Ensure that locks are always released in a finally block or use a context manager to handle exceptions gracefully.

Consider using the lock within a context manager to ensure it's always released, even if an exception occurs.

Comment on lines 314 to 325
open_audio_stream(default_device)

def deactivate(self):
if self._stream:
self._stream.stop()
self._stream.close()
self._stream = None
self._is_activated = False
with self.lock:
if self._stream:
self._stream.stop()
self._stream.close()
self._stream = None
self._is_activated = False
_LOGGER.info("Audio source closed.")

def subscribe(self, callback):
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📝 NOTE
This review was outside the diff hunks and was mapped to the diff hunk with the greatest overlap. Original lines [1-322]

The file contains a mix of high-level application logic and low-level audio processing details. Consider refactoring to improve modularity and separation of concerns, which could enhance maintainability and testability.

Suggest splitting the file into separate modules: one for audio processing and another for application logic interfacing with the audio processing components.

@shauneccles shauneccles merged commit c493dae into LedFx:main Feb 11, 2024
20 checks passed
@bigredfrog bigredfrog deleted the audio_deactivate branch February 11, 2024 05:53
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2 participants