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AIventure

An AI-driven roguelike RPG game by Anonimo group.

Project Structure

  • scenes - Godot4 scenes(*.tscn).
  • scripts - Godot4 scripts(*.cs/gd).
  • arts - Images and sound effects.
  • fonts - *.ttf files.
  • network(W.I.P) - external library project that contains functionality for interaction with the APIs.

Recommended Manners of Conduct

  • Please try to use C# for your Godot4 scripts instead of using GDScript.

  • Please obey CamelCase when your are using any dotnet languages(C#/F#/VB), among which I personally strongly suggest C#/F#.

  • You can refer to the documentation of Godot4 at its official website. You are recommended to follow the 2D game example on the website before actually coding this project.

  • By default, we are using Godot4 .NET version. Incompatible version might cause you problems when you are trying to build and run the project.

  • Please organize additional components as external libraries in the project and add reference of the library using dotnet add [<PROJECT>] reference [-f|--framework <FRAMEWORK>] [--interactive] <PROJECT_REFERENCES>, like dotnet add app/app.csproj reference lib/lib.csproj. By adding the reference of your project to our main one, you can call your own functions without any effort other than using/open as long as you wrote your project in any of the dotnet languages.

  • Please try to explain what your code does by adding brief documentation.

Current Status

Please check out demo.mp4 for what it looks like right now.

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An AI-driven maze game.

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