Is a recreation of regular Minesweeper, but in 3D (view, not map), and with a networked Co-op mode (works across operating systems too) !
Uses OpenGL, GLFW, GLM, Dear ImGui, ENet, and mingw-std-threads for c++11 threads on windows when using MinGW.
Requirements: Python 3 and the Pillow module for converting data files into headers
For Linux, on Linux (Tested on Debian 10):
- get gcc (or clang, probably works too, untested)
- get the development packages for libglm, libglfw3, libenet from your favourite package manager
make nix
in the root of the repo
For Windows 64-bit, on Linux (Tested on Debian 10):
- get mingw targetting x86_64-w64 from your favourite package manager
- then
make win
in the root of the repo.
For Windows 64-bit, on Windows:
- MSYS2's Mingw-w64 64bit x86_64-w64-gcc works. Same instructions as Windows build on Linux, but in the Mingw-w64 64bit shell
- MSVC crashes on the generated spritesheet header.
MinesweeperFPS is licensed under the MIT license in an attempt to not break any of the included libraries' license, which are:
https://github.com/g-truc/glm - MIT
https://github.com/ocornut/imgui - MIT
https://github.com/lsalzman/enet - MIT
https://github.com/glfw/glfw - zlib
https://github.com/meganz/mingw-std-threads - BSD-2-Clause
All of the contributors to the libraries mentioned above, they made good things which resulted in another good thing (this game) !
LiquidFenrir for the MinesweeperFPS source code.
The Quote-Unquote Company for the Courier Prime Sans
font, of which the alphanumeric characters (+ underscore and colon) are included in the spritesheet.
https://learnopengl.com/ for teaching OpenGL, made this project extra easy.
https://opengameart.org/ for the wall and grass textures, they're CC0 but I didn't note the specific pages where they originated, sorry :(
https://icon-library.com/ for the clock, bomb, and flag icons used in the HUD texture. They're CC0 as well!