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This repository has been archived by the owner on Dec 4, 2021. It is now read-only.

GSoC2011_IrrLicht

Kiel Christofferson edited this page Nov 16, 2015 · 1 revision

Introduction

Irrlicht is an open source 3D graphics engine written in C++ which is know for its ease of use. The goal of this project is to integrate NVS into the project to make it compatible with the liquid galaxy project. This would allow the use of any games currently built with the engine to seamlessly integrate with the liquid galaxy experience.

Code

The repository containing the publicly released code can be downloaded with git as follows git clone https://github.com/bwright/gsoc

The bleeding edge features are stored on a private sever which requires a PGP key to access however I will be phasing this out over the next week or so. (code@uberwolf.com:gsoc.git)

Blog

I have a blog where I post about updates to my project. These are generally in the form of weekly posts since I have final exams on this week and next however updates every day can be expected afterwards: http://www.uberwolf.com/topics/labs/liquid-galaxy/