-
-
Notifications
You must be signed in to change notification settings - Fork 81
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
UV changes unexpectedly when selecting a single face #188
Comments
Repro for Unity 5.6.2f1 on Win 7 SP2:
interesting it seems like some state is saved, because if you double or half the scale a few times, and then click the surface to repro the bug, trying to modify the scale again will use the modified scale instead of the bugged original UV that's shown on the surface. (If that isn't clear let me know and I will take more time to explain it properly.) |
to expand on the last paragraph, the whole intended UV is saved, which you can see by halving scale, single clicking once to reproduce the bug, and then rotating or offsetting. it seems to just be a display issue. after you have bug-reset the UVs, they persist when you go into play mode, but reset to the correct UVs upon exiting play mode. |
also, this seems to happen on any face, not just extruded ones! It also happens on some but not all faces on a generated sphere. I'll let you know if I find any method to the madness. |
Thanks, that'll help me narrow this down :) |
New repro with video too :) |
fixed in 1.507! |
"I have an issue where after smearing across several faces, if I then try to select a single face, the UV changes unexpectedly (offsets change, rotates by 90 degrees, and it seems to do this consistently to the same offset/rotation).
I'm around 90% sure this happens when a face has been extruded instead of generated."
see https://prenominal.nl/forum3/showthread.php?tid=79&pid=191#pid191
The text was updated successfully, but these errors were encountered: