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- Water/Lava/Sludge terrains have had footclip set to 0 because I hav…
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…e yet to figure out how to properly spawn spell projectiles in these sectors otherwise [in past versions they will instantly detonate upon spawn under this condition]. Even trying to adjust the Z-position of the projectiles by checking the floor texture/terrains does NOTHING to fix the problem. Even a footclip of ONE would fludge it up too. ZDoom(TM) >____>;
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LordMisfit committed May 17, 2016
1 parent d559dea commit 96e64e0
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Showing 8 changed files with 470 additions and 1,839 deletions.
2 changes: 2 additions & 0 deletions CVARINFO.txt
Expand Up @@ -125,6 +125,8 @@ server int dvds_deathmusic = 0;

// DEBUGGING vars :P

server int dvdsdebug_showspellpos = 0;
server int dvdsdebug_showplayercoords = 0;
server int dvdsdebug_showexpdebugstuff = 0;
server int dvdsdebug_showmeleeinformation = 0;
server int dvdsdebug_showhitscaninformation = 0;
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14 changes: 14 additions & 0 deletions MENUDEF.txt
Expand Up @@ -1158,6 +1158,18 @@ OptionValue "OTHER_DeathMusic"
6, "SSSNNNNAAAAAAAKKKKKKEEEEE!!!"
}

OptionValue "DEBUG_PlayerPosDisplay"
{
0, "No [DEFAULT]"
1, "Yes"
}

OptionValue "DEBUG_SpellPosDisplay"
{
0, "No [DEFAULT]"
1, "Yes"
}

OptionValue "DEBUG_ExpDisplay"
{
0, "No [DEFAULT]"
Expand Down Expand Up @@ -1592,6 +1604,8 @@ OptionMenu "DVDS-DebugMenu1"
{
Title "DV-DS Debugging Options"

Option "Player Position Displays", "dvdsdebug_showplayercoords", "DEBUG_PlayerPosDisplay"
Option "Spell Position Displays", "dvdsdebug_showspellpos", "DEBUG_SpellPosDisplay"
Option "EXP Debug Displays", "dvdsdebug_showexpdebugstuff", "DEBUG_ExpDisplay"
Option "Melee-Attack Displays", "dvdsdebug_showmeleeinformation", "DEBUG_MeleeAtkDisplay"
Option "Hitscan-Attack Displays", "dvdsdebug_showhitscaninformation", "DEBUG_HitscanAtkDisplay"
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