Skip to content

Commit

Permalink
- :3
Browse files Browse the repository at this point in the history
  • Loading branch information
LordMisfit committed Jul 25, 2016
1 parent 7e63c74 commit 3f796be
Show file tree
Hide file tree
Showing 8 changed files with 107 additions and 1 deletion.
17 changes: 17 additions & 0 deletions Heretic/decorate/hereticmonsters.dec
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ ACTOR ChickenNew : Chicken replaces Chicken
Obituary "$OB_CHICKEN"
States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CHKN A 0 A_Look
CHKN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -105,6 +106,7 @@ actor HereticImpNew : HereticImp replaces HereticImp

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
IMPX A 0 A_Look
IMPX A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -201,6 +203,7 @@ actor HereticImpLeaderNew : HereticImpLeader replaces HereticImpLeader

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
IMPX A 0 A_Look
IMPX A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -291,6 +294,7 @@ actor MummyNew : Mummy replaces Mummy

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
MUMM A 0 A_Look
MUMM A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -377,6 +381,7 @@ actor MummyGhostNew : MummyGhost replaces MummyGhost

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
MUMM A 0 A_Look
MUMM A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -463,6 +468,7 @@ actor MummyLeaderNew : MummyLeader replaces MummyLeader

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
MUMA A 0 A_Look
MUMA A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -558,6 +564,7 @@ actor MummyLeaderGhostNew : MummyLeaderGhost replaces MummyLeaderGhost

states
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
MUMA A 0 A_Look
MUMA A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -653,6 +660,7 @@ ACTOR KnightNew : Knight replaces Knight

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
KNIG A 0 A_Look
KNIG A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -742,6 +750,7 @@ ACTOR KnightGhostNew : KnightGhost replaces KnightGhost

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
KNIG A 0 A_Look
KNIG A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -834,6 +843,7 @@ ACTOR WizardNew : Wizard replaces Wizard

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
WZRD A 0 A_Look
WZRD A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -939,6 +949,7 @@ ACTOR IronlichNew : Ironlich replaces Ironlich

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
LICH A 0 A_Look
LICH A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1023,6 +1034,7 @@ ACTOR ClinkNew : Clink replaces Clink

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CLNK A 0 A_Look
CLNK A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1108,6 +1120,7 @@ ACTOR BeastNew : Beast replaces Beast

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
BEAS A 0 A_Look
BEAS A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1210,6 +1223,7 @@ ACTOR MaulotaurNew : Minotaur replaces Minotaur
+AVOIDMELEE
States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
MNTR A 0 A_Look
MNTR A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1353,6 +1367,7 @@ ACTOR SnakeNew : Snake replaces Snake

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
SNKE A 0 A_Look
SNKE A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1441,6 +1456,7 @@ ACTOR DSparilMountedNew : Sorcerer1 replaces Sorcerer1
+AVOIDMELEE
States
{
Pain.Charm: Goto See
Spawn:
SRCR A 0 A_Look
SRCR A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1526,6 +1542,7 @@ ACTOR DSparilUnmountedNew : Sorcerer2 replaces Sorcerer2
+AVOIDMELEE
States
{
Pain.Charm: Goto See
Spawn:
SOR2 A 0 A_Look
SOR2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down
26 changes: 25 additions & 1 deletion Hexen/decorate/hexenmonsters.dec
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ ACTOR PigNew : Pig replaces Pig
ActiveSound "PigActive1"
States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
PIGY B 0 A_Look
PIGY B 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -120,6 +121,7 @@ ACTOR EttinNew : Ettin // replaces Ettin

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
ETTN A 0 A_Look
ETTN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -222,6 +224,7 @@ ACTOR EttinGhostNew : EttinMash replaces EttinMash

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
ETTN A 0 A_Look
ETTN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -313,7 +316,7 @@ Actor EttinCommander : Ettin

States
{

Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CETN A 0 A_Look
CETN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -457,6 +460,7 @@ ACTOR CentaurNew : Centaur replaces Centaur

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CENT A 0 A_Look
CENT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -572,6 +576,7 @@ ACTOR CentaurGhostNew : CentaurMash replaces CentaurMash

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CENT A 0 A_Look
CENT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -659,6 +664,7 @@ ACTOR SlaughtaurNew : CentaurLeader replaces CentaurLeader

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
CENT A 0 A_Look
CENT A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -774,6 +780,7 @@ ACTOR FireDemonNew : FireDemon replaces FireDemon

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
FDMN X 0 A_Look
FDMN X 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -877,6 +884,7 @@ ACTOR BishopNew : Bishop // replaces Bishop

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
BISH A 0 A_Look
BISH A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1008,6 +1016,7 @@ ACTOR StalkerNew : Serpent replaces Serpent

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
SSPT H 0 A_Look
SSPT H 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1112,6 +1121,7 @@ ACTOR StalkerLeaderNew : SerpentLeader replaces SerpentLeader

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
SSPT H 0 A_Look
SSPT H 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1219,6 +1229,7 @@ ACTOR GreenChaosSerpentNew : Demon1 replaces Demon1

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
DEMN A 0 A_Look
DEMN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1331,6 +1342,7 @@ ACTOR GreenChaosSerpentGhostNew : Demon1Mash replaces Demon1Mash

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
DEMN A 0 A_Look
DEMN A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1414,6 +1426,7 @@ ACTOR BrownChaosSerpentNew : Demon2 replaces Demon2

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
DEM2 A 0 A_Look
DEM2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1520,6 +1533,7 @@ ACTOR BrownChaosSerpentGhostNew : Demon2Mash replaces Demon2Mash

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
DEM2 A 0 A_Look
DEM2 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1604,6 +1618,7 @@ ACTOR WraithNew : Wraith replaces Wraith

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
WRTH A 0 A_Look
WRTH A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1716,6 +1731,7 @@ ACTOR WraithBuriedNew : WraithBuried replaces WraithBuried

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
TNT1 A 0
TNT1 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1822,6 +1838,7 @@ ACTOR IceGuyNew : IceGuy replaces IceGuy

States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
ICEY A 0 A_Look
ICEY A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -1902,6 +1919,7 @@ ACTOR HeresiarchNew : Heresiarch replaces Heresiarch
+AVOIDMELEE
States
{
Pain.Charm: Goto See
Spawn:
SORC A 0 A_Look
SORC A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2054,6 +2072,7 @@ ACTOR KoraxNew : Korax replaces Korax

States
{
Pain.Charm: Goto See
Spawn:
KORX A 0 A_Look
KORX A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2152,6 +2171,7 @@ ACTOR DragonNew : Dragon replaces Dragon
+AVOIDMELEE
States
{
Pain.Charm: Goto See
Spawn:
DRAG A 0 A_Look
DRAG A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2236,6 +2256,7 @@ ACTOR ClericBossNew : ClericBoss replaces ClericBoss

States
{
Pain.Charm: Goto See
Spawn:
CLER A 0 A_Look
CLER A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2404,6 +2425,7 @@ ACTOR FighterBossNew : FighterBoss replaces FighterBoss

States
{
Pain.Charm: Goto See
Spawn:
PLAY A 0 A_Look
PLAY A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2547,6 +2569,7 @@ ACTOR MageBossNew : MageBoss replaces MageBoss

States
{
Pain.Charm: Goto See
Spawn:
MAGE A 0 A_Look
MAGE A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down Expand Up @@ -2705,6 +2728,7 @@ ACTOR VampireDVDS : Bishop
Obituary "A Vampire drained all of %o's life."
States
{
Pain.Charm: TNT1 A 0 { A_PlaySound("Teleport"); A_ChangeFlag("FRIENDLY",1); } Goto See
Spawn:
VAM1 A 0 A_Look
VAM1 A 0 ACS_NamedExecuteAlways("MonsterStatsHP_ATK_DEF_SPD",0,0)
Expand Down
Loading

0 comments on commit 3f796be

Please sign in to comment.