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TR1-3 - Audio Improvements #397

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lahm86 opened this issue Nov 7, 2022 · 0 comments · Fixed by #398
Closed

TR1-3 - Audio Improvements #397

lahm86 opened this issue Nov 7, 2022 · 0 comments · Fixed by #398

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@lahm86
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lahm86 commented Nov 7, 2022

TR1

  • Natla, Pierre and Larson have SFX defined in the level files for their death animations, but the animations themselves do not reference them. These should be restored when the enemies are imported into levels, as well as in the original levels.
  • Skater boy also has a death animation sound, but the OG animation command for it references the wrong frame so it's never played.
  • Currently the credits track in T1M is not randomized - this is part of the gameflow so should be covered.
  • In ToQ, the antipad in room 25 kills the ambient track (OG issue).

TR1-3

Investigate adding an option to add wibble to all sound effects to allow the game to randomize the pitch of everything and not just the defaults.

@lahm86 lahm86 changed the title TR1 - Audio Improvements TR1-3 - Audio Improvements Nov 9, 2022
lahm86 added a commit to lahm86/TR-Rando that referenced this issue Nov 9, 2022
The credits track for T1M will now be randomized (category 10 in the track definitions).
lahm86 added a commit to lahm86/TR-Rando that referenced this issue Nov 10, 2022
Fixes the OG issue of the ambient music stopping in ToQ when returning through room 25.
lahm86 added a commit to lahm86/TR-Rando that referenced this issue Nov 10, 2022
Adds an option to allow the game to vary the pitch on all sound effects.
lahm86 added a commit to lahm86/TR-Rando that referenced this issue Nov 12, 2022
Restores the death animation SFX for Pierre, Larson, SkateboardKid and Natla.
lahm86 added a commit to lahm86/TR-Rando that referenced this issue Dec 23, 2022
Restored ability for explosion SFX to remain as-is.
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