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LostArtefacts#397 TR1 Audio Randomization
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Restored ability for explosion SFX to remain as-is.
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lahm86 committed Dec 23, 2022
1 parent bf3a071 commit a5d64a8
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion TRRandomizerCore/Randomizers/TR1/TR1AudioRandomizer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,8 @@ private void LoadAudioData()
{
TRSFXGeneralCategory.StandardWeaponFiring,
TRSFXGeneralCategory.Ricochet,
TRSFXGeneralCategory.Flying
TRSFXGeneralCategory.Flying,
TRSFXGeneralCategory.Explosion
};

// Only load the SFX if we are changing at least one category
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