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Releases: LostArtefacts/TRGameflowEditor

Version 1.1.0

10 Mar 11:21
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What's Changed

Full Changelog: v1.0.1...v1.1.0

Version 1.0.1

09 Oct 16:14
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Minor update to TRGE.Core - see #95, #96.

Version 1.0.0

22 Sep 15:45
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  • Makes cutscene level files available for editing externally.
  • Adjustments to accessibility to allow modifying audio, gamestrings and cutscene information externally.
  • Workaround for when read-only files are copied into the backup directory and the system is unable to remove them when clearing these files. Read-only flags will be removed from the copied files to ensure the system can modify them.

Version 0.9.9-beta

02 Jul 16:30
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Core

  • #89 Allows the number of playable levels to be changed.

Coord

  • #88 Allows adding weapons and vehicles to the assault course.

Version 0.9.8-beta

05 Jun 09:10
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Core

  • #86 Resolves an issue when returning script aspects such as level order to default after having used randomization externally.

Version 0.9.7-beta

26 May 17:39
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Core

  • #85 More stringent checks are performed when loading the configuration file in relation to unarmed and ammoless level counts.

Coord

  • #83 Checks are now performed to ensure that the correct version of the Floating Islands level file is backed up. This resolves an issue that could occur if the TR2 Version Swapper tool had been used after having used TRGE.
  • #84 Multiple unarmed level pistol locations can now be defined.

Version 0.9.6-beta

11 May 13:02
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Core

  • #81 The bonus and start inventory items IDs for all levels are now available publicly.

Coord

  • #80 Fixes incorrect bounds on imported sprite definitions (weapons for Floating Islands, Dragon's Lair and HSH).
  • #82 Fixes a bug in the original game that rendered some paintings (wall textures) in HSH upside-down.

Version 0.9.5-beta

03 Apr 11:35
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Core

  • #78 Resolves an issue where disabling demos was ineffective.
  • #79 Improved language support for accented characters.

Version 0.9.4-beta

12 Mar 17:29
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Core

  • #74 The modification stamp added to game strings can now be defined in French and German as well as English by default.
  • #77 The scripting interface is no longer internal to TRGE.Core to allow easier external modification.

Coord

  • #75 Adds additional checks to ensure that the TRGE compatible HSH level file is in place before saving any changes. If the file is manually deleted or changed in the backup folder, texture and animation corruption will occur in HSH. On each save, the file is now checked first.
  • #76 Fixes an issue in HSH where air bubbles were being rendered as blood splats.

Version 0.9.3-beta

28 Feb 13:15
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Core

  • #45 Flares have been removed from the randomization pool (for external editors) until the sprite issue is resolved.
  • #73 Fairer secret reward allocation in randomization (for external editors).

UI

  • #46 Minor optimisation in the data folder restore window.