quarfs is a prototype of mixed voxel engine with advanced graphics (as advanced as I can get them to be)
it uses:
- GLEW
- GLFW3
- BOOST (filesystem )
Requires OpenGL 4 compatibility, (not very sure about this, but there are some host code functions which are pretty new and some other thins in the shaders)
It also require some C++11 support by your favourite compiler.