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IrrlichtBAW

Build A World fork of Irrlicht, currently aiming for a threadable and Vulkan-centered API (but currently works on OpenGL only).

We forked after realizing we have too many patches which entail big API changes to ever be merged into stock Irrlicht.

For those not faint of heart, you can find out more about what this is and how it differs from stock Irrlicht by reading this thread: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=49672

Excuse us for not providing a proper readme, we (devsh and crisspl) are really busy with our day-business of DevSH Graphics Programming Sp. z o.o.

This framework has been kindly begun, donated to the Apache 2.0 license, and almost entirely sponsored by Build A World Aps., and the stable-ish branch is used in production releases of Build A World EDU, since 2015.

If you feel like you'd be interesting in improving and maintaining this repository's readmes and the wiki, contact devsh.

Unofficial Support Discord

Kindly started by @manhnt9 on his own server, @devsh hangs around sometimes. https://discord.gg/HBhZEw3

There's also a skype support group, reach @devsh for a private invite.

Credits and Attribution

The authors of IrrlichtBAW are:

Words of appreciation for developers developers whose software has been used in IrrlichtBAW, currently and in the past:

  • The initial Irrlicht 1.8.3 codebase
  • OpenSSL and aesGladman
  • SPIRV-Cross
  • shaderc
  • zlib, bzip, libzip2, lzma and lz4
  • libjpeg, libpng
  • Unicode convert_utf and utf8cpp

Special thanks to:

  • @manhnt Nguyễn Tiến Mạnh (DrawLine extension, CMake help and the soon to arrive Radeon Rays integration)
  • @khom-khun for the pending Bullet Physics Extension Pull Request

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Build A World fork of Irrlicht

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  • C++ 71.7%
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  • CMake 0.4%
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