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This repository has been archived by the owner on Oct 9, 2019. It is now read-only.
Can confirm FragmentTesselator is also broken on Windows.
What happened:
Fragment shader failed to compile with the following errors:
ERROR: 0:74: error(#160) Cannot convert from: "2-component vector of vec2" to: "highp float"
ERROR: error(#273) 1 compilation errors. No code generated
Exception in thread "Voxel Main" java.lang.IllegalStateException: Syntax Error in FragmentTessellator.glsl
at net.guerra24.voxel.client.graphics.shaders.ShaderProgram.loadShader(ShaderProgram.java:309)
at net.guerra24.voxel.client.graphics.shaders.ShaderProgram.<init>(ShaderProgram.java:105)
at net.guerra24.voxel.client.graphics.shaders.TessellatorShader.<init>(TessellatorShader.java:60)
at net.guerra24.voxel.client.graphics.shaders.TessellatorShader.getInstance(TessellatorShader.java:39)
at net.guerra24.voxel.client.resources.GameResources.init(GameResources.java:129)
at net.guerra24.voxel.client.core.Voxel.init(Voxel.java:117)
at net.guerra24.voxel.client.core.Voxel.mainLoop(Voxel.java:156)
at net.guerra24.voxel.client.core.Voxel.<init>(Voxel.java:70)
at net.guerra24.voxel.client.bootstrap.Bootstrap.main(Bootstrap.java:111)
FAILED
What should happen:
The game should open.
System specs:
OS: MS Windows 10
CPU: Intel Xeon E5606
Card: ATI Radeon HD 5400 Series
RAM: 16 GB
The text was updated successfully, but these errors were encountered:
# Changes
All the assets now are stored in the jar, so the external assets folder
only stores generated data like worlds, configuration, mods, etc.
Some changes to Sound System code.
# BugFixes
Quick fix to Parallax Mapping not compiling in non NVIDIA graphic cards
(issue #47).
Can confirm FragmentTesselator is also broken on Windows.
What happened:
What should happen:
The game should open.
System specs:
The text was updated successfully, but these errors were encountered: