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This repository has been archived by the owner on Oct 9, 2019. It is now read-only.
Any other changes or suggestions please write a comment
Changelog:
Build-156 92a0c9e :
Changes @Guerra24: Add ModStateLoop for mods @Guerra24: Mods are now instanced one time @Guerra24: New PCF Shadow Mapping
BugFixes @Guerra24: Fixed Volumetric Light sun position
Build-155 70d2f3f :
Changes @Guerra24: Better Parallax Texture @Guerra24: Add an extra pass to Deferred Shading (Final1) @Guerra24: NoMoreRabbitPhysics, a new physics movement and speed calculation @Guerra24: VelocityComponent now uses Vector3f instead of 3 floats
Build-154 8bd8890 :
Changes @Guerra24: NoMoreStaticDisplay, now display is like any other object @Guerra24: Display now uses a ContextFormat for OpenGL context @Guerra24: Display is now a sub-object of Window @Guerra24: Moved a lot of Display objects to Window object @Guerra24: Now can create multiple Displays @Guerra24: Removed a lot of old files
Build 153 f6cc1b6 :
Changes @Guerra24: All the assets now are stored in the jar, so the external assets folder only stores generated data like worlds, configuration, mods, etc @Guerra24: Some changes to Sound System code
BugFixes @Guerra24: Quick fix to Parallax Mapping not compiling in non NVIDIA graphic cards (issue #47)
Notes:
GUI Renderer, TextHandler and any OpenGL text system where replaced by NanoVG Rendering System.
Blocks now has a "isTransparent" boolean to check face culling.
Build 152-1 9bd9a2b :
Changes @Guerra24: Reduced effect of parallax mapping. @Guerra24: Testing wet surface in blocks. @Guerra24: Add JavaDoc task to build.gradle. @Guerra24: Player velocity now are clamped to 2. @Guerra24: Ice now has lower velocity reduction. @Guerra24: Entities now slide on ice.
BugFixes @Guerra24: Fixed JUnit Tests. @Guerra24: Fixed game settings not saving the correct version of the file. @Guerra24: Fixed player unable to jump inside water or swim.
Build 151 9a9dc90 : @danirod: Finally GameResources is a Singleton. Only a single instance of GameResources can exist at the same time in the game (fixes #42) @danirod: Some multithreading issues related to non-concurrent ArrayLists have been fixed
Build 148 b33425f : @Guerra24: JUnit test with OpenGL and some changes @Guerra24: Now shadow is more darker @Guerra24: GUIRenderer marked as Deprecated @Guerra24: TextHandler marked as Deprecated
Build 143 8a8dc2e : @Guerra24: Particle rendering now uses glDrawArraysInstanced @Guerra24: Fixed bug in GlobalStates in case of setting an already set state.
Build 142 815e709 : @Guerra24: New Options Menu Background @Guerra24: New Slider for Menus @Guerra24: New Draw Distance Selector @Guerra24: New Collision and Physics System.
Build 131 17c3f7e : @Guerra24: Now runs only in one thread @Guerra24: TextMasterRenderer are now singleton @Guerra24: Tessellator default cube are broken in top and bottom face, disabled for now @Guerra24: Chunk top and bottom blocks face still uses the old fixed object mesh, the other faces uses the new Tessellator dynamic mesh generation @Guerra24: Fixed Crash in case of data updated in the Tessellator
Build 130 04d9e9a : @Guerra24: Tessellator, a dynamic mesh generator
Build 129: @danirod: Gradle: automatically add XstartOnFirstThread argument if is running on OS X #45 @Guerra24: Now game settings are saved to a file 9ffde84
Build 128 66229ba : @Guerra24: Fixed FOG @Guerra24: In case of Shader Syntax Error Throws an IllegalStateException
Build 124 b08bd42 : @Guerra24: New Ice Block @Guerra24: Better Screen Space Reflections @Guerra24: Now BlockID is loaded to shaders @Guerra24: New Sun/Moon fully generated in GPU
Build 119 437ff86 : @Guerra24: Slick2d is removed due to new texture loading system @Guerra24: LWJGL now is downloaded by Gradle @Guerra24: Removed LWJGL Natives @Guerra24: Fixed the depth texture in post processing @Guerra24: FXDOF modified
Build 118 ee35740 : @Guerra24: Disabled HQWater and Shadows in OSX devices @Guerra24: Can enable or disable the HQWater, Shadows, FXAA and DOF
Issue to keep track of the Voxel rewrite.
Changes
Any other changes or suggestions please write a comment
Changelog:
Build-156 92a0c9e :
Changes
@Guerra24: Add ModStateLoop for mods
@Guerra24: Mods are now instanced one time
@Guerra24: New PCF Shadow Mapping
BugFixes
@Guerra24: Fixed Volumetric Light sun position
Build-155 70d2f3f :
Changes
@Guerra24: Better Parallax Texture
@Guerra24: Add an extra pass to Deferred Shading (Final1)
@Guerra24: NoMoreRabbitPhysics, a new physics movement and speed calculation
@Guerra24: VelocityComponent now uses Vector3f instead of 3 floats
BugFixes
Display incorrectly setting "Resizable" option.
Build-154 8bd8890 :
Changes
@Guerra24: NoMoreStaticDisplay, now display is like any other object
@Guerra24: Display now uses a ContextFormat for OpenGL context
@Guerra24: Display is now a sub-object of Window
@Guerra24: Moved a lot of Display objects to Window object
@Guerra24: Now can create multiple Displays
@Guerra24: Removed a lot of old files
Build 153 f6cc1b6 :
Changes
@Guerra24: All the assets now are stored in the jar, so the external assets folder only stores generated data like worlds, configuration, mods, etc
@Guerra24: Some changes to Sound System code
BugFixes
@Guerra24: Quick fix to Parallax Mapping not compiling in non NVIDIA graphic cards (issue #47)
Build 152-2 547a68a :
@Guerra24: Removed Deprecated Objects
@Guerra24: Better Block Face Culling.
Notes:
GUI Renderer, TextHandler and any OpenGL text system where replaced by NanoVG Rendering System.
Blocks now has a "isTransparent" boolean to check face culling.
Build 152-1 9bd9a2b :
Changes
@Guerra24: Reduced effect of parallax mapping.
@Guerra24: Testing wet surface in blocks.
@Guerra24: Add JavaDoc task to build.gradle.
@Guerra24: Player velocity now are clamped to 2.
@Guerra24: Ice now has lower velocity reduction.
@Guerra24: Entities now slide on ice.
BugFixes
@Guerra24: Fixed JUnit Tests.
@Guerra24: Fixed game settings not saving the correct version of the file.
@Guerra24: Fixed player unable to jump inside water or swim.
Build 151 9a9dc90 :
@danirod: Finally GameResources is a Singleton. Only a single instance of GameResources can exist at the same time in the game (fixes #42)
@danirod: Some multithreading issues related to non-concurrent ArrayLists have been fixed
Build 150 ed094b3 :
@Guerra24: More JUnit Test
@Guerra24: Better Debug Screen
Build 149 2fc7224 :
@Guerra24: Debug Screen In Game
Build 148 b33425f :
@Guerra24: JUnit test with OpenGL and some changes
@Guerra24: Now shadow is more darker
@Guerra24: GUIRenderer marked as Deprecated
@Guerra24: TextHandler marked as Deprecated
Build 147 49af74e :
@Guerra24: Add Normal Mapping
@Guerra24: Parallax Mapping support
@Guerra24: New options
Build 146 4e00e8c :
@Guerra24: Removed NitroNet
@Guerra24: New World Selection Screen (WIP)
Build 145:
@Guerra24: Fixed Friction Based Physics 168e41a
@Guerra24: New HDR b3c576b
@Guerra24: Color Correction b3c576b
Build 144 6f265e0 :
@Guerra24: Better Glow
@Guerra24: Updated Year in License.
Build 143 8a8dc2e :
@Guerra24: Particle rendering now uses glDrawArraysInstanced
@Guerra24: Fixed bug in GlobalStates in case of setting an already set state.
Build 142 815e709 :
@Guerra24: New Options Menu Background
@Guerra24: New Slider for Menus
@Guerra24: New Draw Distance Selector
@Guerra24: New Collision and Physics System.
Build 141 01dfcf3 :
@Guerra24: Fixed NanoVG crash #46
@Guerra24: New WebRenderer to Main Menu news
@Guerra24: New Custom Mouse Cursor
@Guerra24: Water now are 4 quads instead of 1
@Guerra24: New Options Menu.
Build 140 b8b66af :
@Guerra24: Add Ashley as ECS
@Guerra24: Add Log4J as new logger
@Guerra24: New Velocity Based Physics system
@Guerra24: Fixes in entity rendering.
Build 139:
@Guerra24: Fixed caves generation 7828a19
@Guerra24: Merged more features from Infinity 3f851e5
@Guerra24: Fixed torch light 3f851e5
@Guerra24: Fixed Volumetric Light 3f851e5
@Guerra24: Fixed Options button in pause menu 3f851e5
@Guerra24: Biomes test in progress c58ac8f
@Guerra24: Add License to a lot of files c58ac8f
@Guerra24: Add options menu In Game c58ac8f
Build 138 f2d4730 :
@Guerra24: Fixed NanoVG Crash
@Guerra24: New Buttons
@Guerra24: Merged features from Infinity
Build 137:
@Guerra24: Add NanoVG Support 5ce0652
@Guerra24: Now water receives shadows 392da72
@Guerra24: Some Fixes with Occlusion Culling 392da72
@Guerra24: Fixed Projection Matrix on Tessellator shadow rendering e8fef92
@Guerra24: Add Occlusion Culling 3755621
@Guerra24: Chunk Sort from distance 3755621
Build 136 d599700 :
@Guerra24: Particles now supports alpha blending
Build 135:
@Guerra24: Pre Release 1 b81fe1a
@Guerra24: Bloom FX b9fee81
Build 134 91ff130 :
@Guerra24: New Procedurally Generated Waves
Build 133:
@Guerra24: Add Final pass to Deferred Shading/Lighting 7c9fbe4
@Guerra24: Fixes in shadows 355e196
@Guerra24: Changes to game states 355e196
@Guerra24: Changes in Game Settings 355e196
@Guerra24: Fixes in main loop 4c88c6d
@Guerra24: Shadows fully implemented in Tessellator 4c88c6d
@Guerra24: Updated readme and version bump abda0d8
Build 132:
@Guerra24: Block light is now loaded to shaders efede9d
@Guerra24: Tessellator now supports Specular and Screen Space Reflections efede9d
@Guerra24: Possible HDPI Fix efede9d
@Guerra24: Block system re-write b60de24
@Guerra24: Now block textures are only in one file b60de24
@Guerra24: Add Tessellator Texture Atlas System b60de24
@Guerra24: Fixed Tessellator Face Up b60de24
@Guerra24: Now Chunk blocks use Tessellator on all faces b60de24
@Guerra24: Fixed Tessellator vertex instability on large positions 6d82535
@Guerra24: Modding system based on annotations and refletions 4ab2093
Build 131 17c3f7e :
@Guerra24: Now runs only in one thread
@Guerra24: TextMasterRenderer are now singleton
@Guerra24: Tessellator default cube are broken in top and bottom face, disabled for now
@Guerra24: Chunk top and bottom blocks face still uses the old fixed object mesh, the other faces uses the new Tessellator dynamic mesh generation
@Guerra24: Fixed Crash in case of data updated in the Tessellator
Build 130 04d9e9a :
@Guerra24: Tessellator, a dynamic mesh generator
Build 129:
@danirod: Gradle: automatically add XstartOnFirstThread argument if is running on OS X #45
@Guerra24: Now game settings are saved to a file 9ffde84
Build 128 66229ba :
@Guerra24: Fixed FOG
@Guerra24: In case of Shader Syntax Error Throws an IllegalStateException
Build 127:
@Guerra24: Fixed OpenAL Issue related to latest LWJGL3 Build 1028c39
@Guerra24: Fixed Transparency 5d71d44
@Guerra24: Fixed Sun position in screen space 5d71d44
@Guerra24: Block Picking working e041669
@Guerra24: New gData texture e041669
@Guerra24: Fixed Block Light e041669
@Guerra24: New Particle System 495d0df
Build 126 9b75642 :
@Guerra24: New Multi-Pass Deferred Shading
@Guerra24: Started the new Mod System
Build 125:
@Guerra24: New Sun/Moon b23419f
@Guerra24: Add 2D Volumetric Light b23419f
@Guerra24: Removed Unused files b23419f
@Guerra24: Re factor Main Menu and Options Menu b23419f
@Guerra24: Fixed LWJGL Version 297708b
@Guerra24: New Composite pass to Deferred Shading e8e2128
Build 124 b08bd42 :
@Guerra24: New Ice Block
@Guerra24: Better Screen Space Reflections
@Guerra24: Now BlockID is loaded to shaders
@Guerra24: New Sun/Moon fully generated in GPU
Build 123 f346f81 :
@Guerra24: Screen Space Reflections
Build 122 455fd1d :
@Guerra24: Fixes in Deferred Shading/Rendering
@Guerra24: Dof working
Build 121 05e07ca :
@Guerra24: Deferred Shading/Rendering
Build 120 dc5b5a6 :
@Guerra24: Add Motion Blur and Bloom
Build 119 437ff86 :
@Guerra24: Slick2d is removed due to new texture loading system
@Guerra24: LWJGL now is downloaded by Gradle
@Guerra24: Removed LWJGL Natives
@Guerra24: Fixed the depth texture in post processing
@Guerra24: FXDOF modified
Build 118 ee35740 :
@Guerra24: Disabled HQWater and Shadows in OSX devices
@Guerra24: Can enable or disable the HQWater, Shadows, FXAA and DOF
Build 117 009b79f :
@danirod: Fixed Fragment Shader
Build 116 820e347 :
@danirod: Argument names and autostart
Build 115 d047043 :
@danirod: Extract logic into States
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