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Darkening effect when stacking more than about 16 mesh layers with transparent material #124

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Theverat opened this issue Jul 28, 2018 · 3 comments
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@Theverat
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Theverat commented Jul 28, 2018

Forum post: https://forums.luxcorerender.org/viewtopic.php?f=4&t=519&p=5107#p5107

16 layered planes:
0001

26 layered planes:
0011

Scene setup:
scrn_2018-07-28_11-21-39

Blender and LuxCore files:
opacity.blend.zip
opacity_LuxCore.zip

@Dade916 Dade916 self-assigned this Jul 28, 2018
Dade916 added a commit that referenced this issue Jul 28, 2018
…o avoid problem with multiple layer of transparent objects (issue #124)
@Dade916 Dade916 added the bug label Jul 28, 2018
Dade916 added a commit that referenced this issue Jul 28, 2018
@Dade916
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Dade916 commented Jul 28, 2018

The problem should be now fixed.

@Theverat
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Confirmed, thanks!

@Dade916 Dade916 added this to To Do in LuxCoreRender v2.1 via automation Jul 31, 2018
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Dade916 commented Jul 31, 2018

Note: TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the finite rendering state machine so they requires to increase the max. path depth to avoid black regions. This is an unavoidable problem without having a performance penalty. All other rendering engines work as intended and can use a max. path depth where transparent surfaces are skipped.

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