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Note: TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the finite rendering state machine so they requires to increase the max. path depth to avoid black regions. This is an unavoidable problem without having a performance penalty. All other rendering engines work as intended and can use a max. path depth where transparent surfaces are skipped.
Forum post: https://forums.luxcorerender.org/viewtopic.php?f=4&t=519&p=5107#p5107
16 layered planes:
26 layered planes:
Scene setup:
Blender and LuxCore files:
opacity.blend.zip
opacity_LuxCore.zip
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