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Parallax bump mapping #501
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See https://devtalk.blender.org/t/parallax-occlusion-mapping/15774/12
The same probably applies to LuxCore. Parallax occlusion mapping makes more sense for realtime engines than for offline renderers. |
To be honest... I disagree with that comment, IMHO that kind of "discard" comment has been repeated along the years, but no alternative has been developed, some of the things we have in BoneMaster (like LightGroups) are functional and working, and they are from 2018 for example, however there is always some thing like "better don't do this, but this" or "better not use this but that", but the alternative takes years to be implemented if it is implemented, in the case of lightgroups it's a matter of changing a little thing according to the discussion that was there, and they are perfectly working right now, yet never happened for the time being. On the other hand, Corona has evolved a lot and provided alternatives, I'm not sure how 2.5D displacement works, I suspect it's a mixture of displacement and parallax mapping where only the borders on the camera are actually displaced and the rest is parallax in sync with the real displacement. https://forum.corona-renderer.com/index.php?topic=26764.15 Also there are some interesting tests there, so while I understand what Brecht says there of no using game techniques, the idea behind is to be smart and use "game techniques" where they are useful in conjunction with offline render techniques, and avoid stagnation in general, render engines survive out of evolution and if no new things are done or tested nothing will evolve, LuxCore is a super great example of that, the evolution done here in comparison with other engines is astonishing and amazing. Maybe parallax has some problems, but anyways, personally I try to stay away from that type of comments/thinking because the experience told me that in general they are wrong, and usually the time demonstrates it, think of normal mapping... it was a game technique to avoid high poly meshes for example, it was not thought for offline rendering, and it has all kind of benefits :) |
Yeah that what I'd like to say |
Yep, it's an amazing feature, it just lacks the ability to displace in the edges seen by the camera, I think that's how 2.5D displacement works in Corona. Anyways, parallax alone it's already a good feature to have. |
It was disscussed in the LuxCore forums: https://forums.luxcorerender.org/viewtopic.php?f=12&t=2288&hilit=parallax |
What we need first before evaluating this any further is an exact description of the algorithm to use. |
Hello!
I found a topic at forum about Parallax bump, but there i can't find clarification if it possible for LuxCore.
So here is a link at some code for Cycles:
https://developer.blender.org/D9198
Please check possibility to implement it for Lux.
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