LuxCoreRender v2.2beta2
Pre-release
Pre-release
New Features
- Added the support for tiled denoising to save a huge amount of ram
- Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
- Added the support for new Disney BRDF material from Siggraph 2012 paper
- Upgraded Intel Oidn to v0.9.0
- Metal material uses a more accurate Albedo value (for Intel OIDN)
- Added "rounding" texture
- Added "modulo" texture
- Improved tiling feature of OIDN imagepipeline plugin
- Fix a bug in ToProperties code of "blender blend" texture when "halo" progression type was used
Fixed Bugs
- Fix ToProperties() of mapspherelight and spherelight
- Fixed a problem with caustic cache size when both PhotonGI caches were
enabled and automatic stop condition for indirect cache was used - PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
- Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
- Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
- Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
- Fixed DLSC to work with Front and back material transparency (aka light invisible object)
- Fixed a problem in BIDIRCPU with camera PDF
- Fixed a bug in Mix material transparency support (issue #210)
- Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()
Check https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes for the full list
of release notes.
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable
for Visual Studio 2017.