Releases: MCBTay/XLGearModifier
Releases · MCBTay/XLGearModifier
1.2.7.x Compatibility
Minor Bug Fixes
XLGearModifier 2.0.0
XLGearModifier 2.0 Release!
- Works on latest Public version - 1.2.2.8
- Various Bug Fixes
- Various New Features
(Please see GitHub Wiki for extensive changelog)
XLMenuMod Integration and Fixing Body Swaps
Finalized the integration with XLMenuMod, fixed some issues around multiple materials on body swaps.
First Beta Release
- Switch to white sprites for compatibility with XLMenuMod
- Lots of added meshes
- More XLMenuMod integration -- Pro, Male, Female gear tabs should be mostly complete. Still working on Custom Meshes tab.
- Added a Skater dropdown on the clothing metadata script to specify which character it's for. Soon it will filter the results.
More bug fixes and meshes
This includes some new glasses meshes and other meshes that Redgouf has added.
- Fixed an issue where we were setting the material shader to HDRP/Lit even when it was already HDRP/Lit, which would cause most of the properties to get overridden.
- Fixed an issue where body type was hardcoded to spiderman, which caused other body meshes to not work properly.
- Added deck, grip, trucks, and wheels gear filters by default to ever custom body mesh we add.
Bug Fixes and New Meshes
- Some new glasses, cigarette, joint, collar meshes.
- Fixed issue where "default" textures defined through TextureSets would not show in replay.
- For this build, all of the clothing is running through HDRP/Lit to see if we prefer it or not.
- This in turn fixed an issue with facial hair alpha clipping not working effectively.
1.4.0
- Loosening conditions for wildcard hat/hair meshes to be able to layer.
- Fixed issue where albedo textures weren't getting properly applied to wild card meshes.
- Hair now uses shader from it's material, which should be HDRP/Lit.
- Hair now supports alpha clipping as long as the material on it is set to.
- Fixed MHairSpikt and MHairWavy (textures are a bit grainy)
- Attempt to remove custom meshes from default gear lists (MTankTop still shows because that's actually a prefix the game inherently knows about.)
- Added categories for socks/other and moved some assets into them.
- Added loads of meshes/prefabs: cowboy hat, slouch beanie, all of hair/facial hair that was sent to us, some stuff from aaron, some stuff from tait.
- Texture sets can now have multiple textures which will be included with the mesh "by default".
- first pass at What's Equipped UI.
1.1.0.5 Compatibility
- Restoring compatibility with SkaterXL v1.1.0.5
- Adding some basic compatibility with XLMenuMod (gear not sorted quite yet)
- Converted over to async/await pattern to access Addressables.
- Cleaning up some unnecessary complexity
- Commented out body swap code, for now.
Alpha Masks, Body Swaps, and More!
- Added some new meshes
- Added some early code to do skater/body swaps
- Added some early support for XLMenuMod compatibility (still WIP)
- Reworked the
XLGearModifierMetadata
script to be 3 separate scripts, one for clothing, gear, and boards. - Added first pass support for alpha masks.
- Converted all prefabs over to new scripts.