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Releases: MCBTay/XLGearModifier

1.2.7.x Compatibility

01 Apr 18:28
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  • Works with 1.2.7.x
  • L3 to hide/display "What's Equipped" menu
  • Attempts to remedy startup loading woes
  • Probably some other stuff
  • APRIL FOOLS

Minor Bug Fixes

29 Jun 16:54
5ec9434
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What's Changed

  • Updating "Socks" Category Items to Not Block by @MCBTay in #182
  • Prevent Use of Known Template IDs by @MCBTay in #186
  • XLMenuMod Incompatibilities by @MCBTay in #187

Full Changelog: 2.0.0...2.0.1

XLGearModifier 2.0.0

27 Jun 17:51
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XLGearModifier 2.0 Release!

  • Works on latest Public version - 1.2.2.8
  • Various Bug Fixes
  • Various New Features
    (Please see GitHub Wiki for extensive changelog)

XLMenuMod Integration and Fixing Body Swaps

22 Feb 13:31
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Finalized the integration with XLMenuMod, fixed some issues around multiple materials on body swaps.

First Beta Release

24 Jan 15:59
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  • Switch to white sprites for compatibility with XLMenuMod
  • Lots of added meshes
  • More XLMenuMod integration -- Pro, Male, Female gear tabs should be mostly complete. Still working on Custom Meshes tab.
  • Added a Skater dropdown on the clothing metadata script to specify which character it's for. Soon it will filter the results.

More bug fixes and meshes

08 Jan 13:33
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This includes some new glasses meshes and other meshes that Redgouf has added.

  • Fixed an issue where we were setting the material shader to HDRP/Lit even when it was already HDRP/Lit, which would cause most of the properties to get overridden.
  • Fixed an issue where body type was hardcoded to spiderman, which caused other body meshes to not work properly.
  • Added deck, grip, trucks, and wheels gear filters by default to ever custom body mesh we add.

Bug Fixes and New Meshes

05 Jan 05:22
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  • Some new glasses, cigarette, joint, collar meshes.
  • Fixed issue where "default" textures defined through TextureSets would not show in replay.
  • For this build, all of the clothing is running through HDRP/Lit to see if we prefer it or not.
    • This in turn fixed an issue with facial hair alpha clipping not working effectively.

1.4.0

04 Jan 04:14
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  • Loosening conditions for wildcard hat/hair meshes to be able to layer.
  • Fixed issue where albedo textures weren't getting properly applied to wild card meshes.
  • Hair now uses shader from it's material, which should be HDRP/Lit.
  • Hair now supports alpha clipping as long as the material on it is set to.
  • Fixed MHairSpikt and MHairWavy (textures are a bit grainy)
  • Attempt to remove custom meshes from default gear lists (MTankTop still shows because that's actually a prefix the game inherently knows about.)
  • Added categories for socks/other and moved some assets into them.
  • Added loads of meshes/prefabs: cowboy hat, slouch beanie, all of hair/facial hair that was sent to us, some stuff from aaron, some stuff from tait.
  • Texture sets can now have multiple textures which will be included with the mesh "by default".
  • first pass at What's Equipped UI.

1.1.0.5 Compatibility

21 Dec 13:51
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  • Restoring compatibility with SkaterXL v1.1.0.5
  • Adding some basic compatibility with XLMenuMod (gear not sorted quite yet)
  • Converted over to async/await pattern to access Addressables.
  • Cleaning up some unnecessary complexity
  • Commented out body swap code, for now.

Alpha Masks, Body Swaps, and More!

14 Dec 02:09
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  • Added some new meshes
  • Added some early code to do skater/body swaps
  • Added some early support for XLMenuMod compatibility (still WIP)
  • Reworked the XLGearModifierMetadata script to be 3 separate scripts, one for clothing, gear, and boards.
  • Added first pass support for alpha masks.
  • Converted all prefabs over to new scripts.