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Other time universes #10

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MKelm opened this issue Jul 20, 2013 · 1 comment
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Other time universes #10

MKelm opened this issue Jul 20, 2013 · 1 comment
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@MKelm
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MKelm commented Jul 20, 2013

While I re-factored the story for the new story page, I had to remove one chapter, because the chapter depends on a technology level story feature. The regular time based story does not contain this feature any longer.

I had the idea for a new feature in the time based story for the year 2575:
"Other time universes"

The feature is a concept content mainly, but is located in the story too.

The feature offers the possibility to open time portals which offers a connection to the past. It is a special feature by the "Shadow Lizards", because the other time universe contains a shadow (copy) of the current time universe. This type of time/universe connection is connected to other soul features of the "Shadow Lizards" and is limited to the past from 1984 on, because the player has no own experiences before. The capability of this feature is limited to three time portals at one time. But the player can close existing time portals and open new ones after that.

The player has much more advantages in another time universe because he can use the TLs from the main universe. But he has to get new influence points to increase the possibilities in a certain time universe. The research points of other time universes will be added into the research process in the main universe.

But the player has to choose another company and character name in another time universe, because the time universe is a shadow (copy) and otherwise the player's company exists in the shadow time twice.

The process of the company shadow is the same, as the player played it in the main game until the shadow time begins. So the player plays against his own company on the mass control market too.

The shadow time contains the whole global extensions (laws and so on) the player got through his own game process before too, but the further extensions in the other time universe depends on the new influence of the new player company only. Also the shadow company has a CPU calculated progress like other CPU companies after the shadow time begins, because the new game process is a new time universe with it's own future.

But the possibilities of higher TLs are limited by law protection with a lower influence / development e.g. in politics. But higher TLs should have a positive effect for products and production in another way in a time shadow.

This time universe feature needs a protocol of the game process for each year to make all years in the past available with the own shadow company on the time universe market.

@ghost ghost assigned MKelm Jul 20, 2013
@MKelm
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MKelm commented Jul 23, 2013

The current status of the time universe concept is enough for the first alpha of the concept, I am going to open a new issue for the second alpha version.

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