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Time/soul connection problems #26

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MKelm opened this issue Jul 28, 2013 · 0 comments
Open

Time/soul connection problems #26

MKelm opened this issue Jul 28, 2013 · 0 comments
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@MKelm
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MKelm commented Jul 28, 2013

My feature dream

I had a dream today, which is related to the "other time universes" concept a little bit, because it was about resetting the time a little bit. I lived together with an old friend, and something happened. My friend did not like the event and I had the ability to reset the time to a previous time point.

The idea now is not about resetting the time, because the "save games" issue #24 contains that and the "parallel time universes" #10 contains another approach for that. This idea here is about random events which will create time/soul connection problems over a certain time to set negative effects on game elements.

My dream included the "negative effects" feature, really! I wanted to play a record in a CD player, but when I saw the CD in the player it was not the expected CD of the CD case. And my friend missed another thing too, after the time reset.

Time connections problems

The game contains two more or less time connection types:

  • 1st: Time connection from the current time to the time of the save game, it's simply another time universe
  • 2nd: Time connection from a parallel time universe time to the current main universe time

A parallel time universe in a save game contains both types in fact.

So the first idea is to add random events with negative effects related to "time connection problems". It can be used in save games or in parallel time universes. That is the same effect like in my dream.

Here is a text example for such a random event:
"You lost some memories about these companies, your influence is affected negatively."

The player has to perform some actions to repair the time connection(s).

So parallel universes and old save games get more challenges by that.

Soul connection problems

The time connections are more or less soul connection features of the SL. So if the main game is going to contain more soul features, these features can be effected by "soul connection problems".

Here is a text example for such a random event:
"You lost a soul connection line to planet Oku, you can not manage this planet any longer, because your soul can not reach the place and other creatures there in any form."

The player has to perform some actions to repair the soul connection(s).

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