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client.opa
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client.opa
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/*
* Tictactopa. (c) MLstate - 2011
* @author Mathieu Barbin
**/
/**
* {0 Client Web, User Interface}
**/
/**
* {1 Types}
**/
/**
* There are 2 colors of token, red and yellow.
* @private
**/
type ClientToken.color = string
/**
* A type for manipulating tokens (via jQuery API)
* @abstract
**/
type ClientToken.t = dom
/**
* {1 Tokens}
**/
/**
* The module to manipulate Tokens
**/
@client @public ClientToken = {{
/**
* {1 Position}
**/
/**
* Sadly, the images used for the grid and the token are not regular
* A aproximantion is :
* line
* y = global_margin + margin_y_token + (6 - line) * box_token
* column
* x = global_margin + margin_x_token + (column - 1) * box_token
* But this does not fit perfectly in the resource/grid.png
* The 2 following simple switches are efficient, and simple.
**/
/**
* From the column of the token, get the absolute position from the left side
* of the browser where to put the token, so that it fits perfectly in the grid.
* A match failure would be an internal error, we can get the trace in that case.
**/
@private absolute_column_position =
| 0 -> 44
| 1 -> 140
| 2 -> 237
| 3 -> 334
| 4 -> 430
| 5 -> 527
| 6 -> 624
/**
* From the line of the token, get the absolute position from the top side
* of the browser where to put the token, so that it fits perfectly in the grid.
* A match failure would be an internal error, we can get the trace in that case.
**/
@private absolute_line_position =
| 0 -> 527
| 1 -> 430
| 2 -> 332
| 3 -> 235
| 4 -> 136
| 5 -> 39
/**
* {1 Layout}
**/
/**
* Convention for the DOM id.
**/
@private id(location : Grid.location) =
i = location.column
j = location.line
id = "token{i}{j}"
id
/**
* Get the token from its location.
* All token are accessible from their position.
**/
token(location : Grid.location) =
unarySharp(id(location)) : ClientToken.t
/**
* Get the 'style' property of a token from its location.
* This is private, because this module centralize the creation
* of all token DOM elements.
**/
@private style(location : Grid.location) =
left = absolute_column_position(location.column)
top = absolute_line_position(location.line)
css { left:{left}px; top:{top}px; }
/**
* For drawing token, we use css classes.
* The class 'token' will assure the correct position to the token,
* where the classes 'red' and 'yellow' will assure the correct coloration.
**/
/**
* Bind the type Game.player with a corresponding color.
**/
@private color_of_player(player : Game.player) =
match player with
| {Y} -> "yellow"
| {R} -> "red"
@private player_of_color(color : ClientToken.color) =
match color with
| "yellow" -> {Y}
| "red" -> {R}
/**
* Clear a token, which means : remove all its color classes.
* The token will no longer be visible.
**/
clear(token : ClientToken.t) =
_ = jQuery.removeClass("red yellow", token)
void
/**
* Colorize a token, meaning applying the corresponding class to it.
**/
colorize(token : ClientToken.t, player : Game.player) =
color = color_of_player(player)
do clear(token)
_ = jQuery.addClass(color, token)
void
/**
* Get the content of a token.
* A higher level API is given in the module [ClientGrid] for accessing
* the content from the position.
**/
content(token : ClientToken.t) =
content =
if jQuery.hasClass("red", token)
then player_of_color("red")
else
if jQuery.hasClass("yellow", token)
then player_of_color("yellow")
else {free}
content : Game.content
/**
* Build the xhtml of a token of the grid, depending on its location.
* CF multitub design, the Client has access to the 2 session for building the page,
* and funactions may take them in argument.
**/
xhtml(s_channel : Multitub.S.channel, c_channel : Multitub.C.channel, location : Grid.location) =
id = id(location)
<>
<div
id="{id}"
class={["token"]}
style={style(location)}
onclick={Funaction.onclick_token(s_channel, c_channel, location, _)}
/>
</>
/**
* Make some more token.
* This is used for building token which are not on the grid.
* Typically, we use it for building the token which show the color
* assigned to the client during the game.
**/
make(name : string) =
unarySharp(name) : ClientToken.t
}}
/**
* {1 Client Grid}
**/
@client ClientGrid = {{
/**
* Same as [ClientToken.colorize], but binded with the type Grid.*, Game.*
**/
play(location : Grid.location, player : Game.player) =
token = ClientToken.token(location)
ClientToken.colorize(token, player)
/**
* From the content
**/
set_content(location : Grid.location, content : Game.content) =
token = ClientToken.token(location)
match content with
| {free} -> ClientToken.clear(token)
| _ ->
player = FixTheTyper.player_of_content(content)
ClientToken.colorize(token, player)
get_content(location : Grid.location) =
token = ClientToken.token(location)
ClientToken.content(token)
/**
* Optimization: for the reactivity of the click, we can update the client grid before
* receiving the confirmation of the server, and even skip bad user proposition in case
* of a illegal click. We just need a function which say if the place is free.
* Returns the first free line of a given column (starting from the bottom)
**/
free_line(column : Grid.column) =
lines = GameParameters.dimensions.lines
free(location) =
content = get_content(location)
GameContent.equal(content, {free})
rec aux(line) =
if line >= lines then none
else
location = ~{ column line }
if free(location) then some(line)
else aux(succ(line))
aux(0)
/**
* Clear all the grid, restarting a fresh game.
**/
clear() =
clear_token(i, j) =
location = { column = i ; line = j }
token = ClientToken.token(location)
do ClientToken.clear(token)
void
columns = pred
do Loop.for2((0, GameParameters.dimensions.columns - 1), (0, GameParameters.dimensions.lines - 1), clear_token)
void
/**
* Build the xhtml of the grid.
* CF multitub design, the Client has access to the 2 sessions for building the page,
* and funactions may take them in argument.
**/
xhtml(s_channel : Multitub.S.channel, c_channel : Multitub.C.channel) =
rec aux(acc, i, j) =
if i >= GameParameters.dimensions.columns then acc
else
if j >= GameParameters.dimensions.lines then aux(acc, i+1, 0)
else
location = { column = i ; line = j }
acc=
<>
{acc}
{ClientToken.xhtml(s_channel, c_channel, location)}
</>
aux(acc, i, j+1)
<>
<div id="grid">
{aux(<></>, 0, 0)}
</div>
</>
}}
/**
* {1 Layout}
**/
@client ClientLayout = {{
/**
* The id of the status DOM element
**/
@private status_id = "status"
/**
* The id of the restart DOM element
**/
@private restart_id = "restart"
/**
* The id of the token showing your color
**/
@private player_id = "player"
/**
* The id of the level selection
**/
@private level_id = "level"
/**
* Build the complete page.
* <!> FIXME: this function cannot comport any jlog, it cause a looping initialization.
**/
page(s_channel : Multitub.S.channel, c_channel : Multitub.C.channel) =
xhtml =
<>
{ClientGrid.xhtml(s_channel, c_channel)}
<br/>
<div>
Your token color for this game : <div id="{player_id}" class={["yourtoken"]} />
</div>
<div id="{status_id}"></div>
<select id="{level_id}" onchange={Funaction.level(s_channel, c_channel, unarySharp(level_id), _)}>
<option value=0 selected>level:random</option>
<option value=1>level:dummy</option>
<option value=2>level:novice</option>
<option value=3>level:advanced</option>
<option value=4>level:expert</option>
</select>
<div>
<a id="{restart_id}" class="button" href="#" onclick={Funaction.restart(s_channel, c_channel,_)}>Start a new game</a>
</div>
</>
xhtml
/**
* Log something from the server
**/
jlog(message) =
do jlog("Message from the server : {message}")
void
/**
* Draw in the User Interface the player
**/
set_player(player) =
player_token = ClientToken.make(player_id)
ClientToken.colorize(player_token, player)
/**
* Write in the User Interface the status
**/
set_status(status : string) =
do exec_actions([ #{status_id} <- status ])
void
}}
/**
* {1 CSS}
**/
css = css
.token{
position:absolute;
width: 83px;
height: 83px;
}
.yourtoken{
position:absolute;
left:820px;
top:100px;
width: 83px;
height: 83px;
}
#status{
position:absolute;
left:810px;
top:300px;
}
#level{
position:absolute;
left:800px;
top:450px;
}
#restart{
position:absolute;
left:790px;
top:600px;
}
.red{
background-image:url('/resources/red.png');
background-repeat:no-repeat;
}
.yellow{
background-image:url('/resources/yellow.png');
background-repeat:no-repeat;
}
#grid{
margin:20px;
width:692px;
height:600px;
background-image:url('/resources/grid.png');
background-repeat:no-repeat;
float:left;
}