Skip to content
This repository has been archived by the owner on Jun 7, 2023. It is now read-only.

Releases: MMCInstances/OptifineInstances

1.17.1 with OptiFine HD Ultra G9

07 Sep 01:30
Compare
Choose a tag to compare

OptiFine Changelog

  • fixed custom loading screens (#6128)
  • fixed player armor with arabic locale (#5806)
  • fixed crash with VoxelMap
  • fixed integrated server lag when leveling up a cartographer (#6044)
  • removed fallback to OpenGL compatibility profile
  • fixed render regions to work in core profile
  • fixed splash text for 1.17
  • updated Forge patches 37.0.25
  • fixed OpenGL error 1282 when activating AF
  • fixed shaders crash on AMD
  • added custom sky for the end dimension
  • fixed AA/AF to work in core profile
  • fixed spyglass when Dynamic FOV is off
  • fixed shaders compatibility to move #extension lines to header
  • fixed sorting of compatibility header lines
  • fixed black items/entities on Mac with shaders
  • fixed FXAA to use core profile
  • fixed shaders startup on Mac
  • fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
  • fixed shaders inverse matrices
  • added modelViewMatrixInverse and projectionMatrixInverse
  • insert shaders compatibility lines after last "#extension"
  • fixed compatibility mode for shaders using reserved keywords
  • fixed compatibility mode for geometry shaders
  • updated shaders to use core profile functions
  • fixed shaders composite matrices
  • renamed shaders sampler "texture" to "gtexture" (#5537)
  • fixed shaders compatibility to work in core profile (MacOS)
  • fixed shaders rendering of boat in water
  • fixed shader loading performance
  • added prefix "va" to vanilla attribute names
  • fixed shaders horizon rendering
  • fixed chest texture in GUI with shaders
  • added powder snow support for isEyeInWater uniform (#5993)
  • fixed enchanted glint with shaders
  • fixed entity normal textures with shaders
  • fixed shaders sky color (#5960)

1.17.1 with OptiFine HD Ultra G9 prerelease 32

26 Jul 16:39
Compare
Choose a tag to compare

OptiFine Changelog

  • fixed spyglass when Dynamic FOV is off
  • fixed shaders compatibility to move #extension lines to header
  • fixed sorting of compatibility header lines
  • fixed black items/entities on Mac with shaders
  • fixed FXAA to use core profile
  • fixed shaders startup on Mac
  • fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
  • fixed shaders inverse matrices
  • added modelViewMatrixInverse and projectionMatrixInverse
  • insert shaders compatibility lines after last "#extension"
  • fixed compatibility mode for shaders using reserved keywords
  • fixed compatibility mode for geometry shaders
  • updated shaders to use core profile functions
  • fixed shaders composite matrices
  • renamed shaders sampler "texture" to "gtexture" (#5537)
  • fixed shaders compatibility to work in core profile (MacOS)
  • fixed shaders rendering of boat in water
  • fixed shader loading performance
  • added prefix "va" to vanilla attribute names
  • fixed shaders horizon rendering
  • fixed chest texture in GUI with shaders
  • added powder snow support for isEyeInWater uniform (#5993)
  • fixed enchanted glint with shaders
  • fixed entity normal textures with shaders
  • fixed shaders sky color (#5960)

1.17 with OptiFine HD Ultra G9 prerelease 26

26 Jul 16:39
Compare
Choose a tag to compare

OptiFine Changelog

  • fixed shaders compatibility preprocessor
  • fixed various bugs in shaders compatibility mode
  • fixed spam in log when checking for cape (#5899)
  • fixed entities missing in screenshot (#5734)
  • fixed shaders entity shadows (#5883)
  • fixed shaders block selection and fishing rod line
  • fixed shaders particles visible through blocks
  • fixed shaders particle and sun solor
  • fixed shaders water fog
  • fixed shaders lightmap coordinates
  • added shaders compatibility mode
  • fixed chunks not loading when changing dimension (#5757)
  • fixed emissive textures for entities
  • fixed custom sky
  • added dynamic lights for glow squid, glow berries and glow item frame (#5724)
  • added default CTM for tinted glass (#5702)
  • optimized startup performance
  • fixed smart animations and render regions for translucent blocks
  • fixed alpha check for cutout textures (leaves, glass)
  • fixed dynamic lights

1.16.5 with OptiFine HD Ultra G8 prerelease 12

16 Apr 06:08
Compare
Choose a tag to compare

OptiFine Changelog

  • fixed shaders macro for Mesa drivers (#5515)
  • added CEM for llama decor
  • fixed enchantment screen to use CEM book model
  • fixed top-level CEM texture for non-living entities
  • added CEM for conduit, lectern_book and llama spit
  • fixed conduit wind animation with smart animations
  • fixed CEM documentation for husk and illagers
  • disable selection outline for CEM block entities
  • fixed CEM for enchanted trident
  • added CEM for bell and trident
  • added CEM for all minecarts (chest, command block, furnace and hopper)
  • added CEM for wandering_trader and trader_llama
  • added CEM for bee, elder_guardian, hoglin, zoglin and strider
  • fixed emissive enchanted items, emissive bed (#4222)
  • fixed custom colors: map, dye, banners, cat collar (#2777)
  • fixed shaders transform matrices lagging one frame in prepared pass
  • fixed shaders projection matrix lagging in shadow pass (#5134)
  • fixed shaders velocity map crash
  • fixed custom colors: water particle, potion, spawn egg, boss (#4173)
  • fixed CIT name matching (#4909)
  • fixed geometry shaders for Mac M1 (#5442)
  • fixed stained glass with anisotropic filtering (#5181)
  • fixed shaders with Forge (#5433)
  • fixed dragging of option sliders (#5423)
  • fixed input lag with lazy chunk loading (#5348)
  • added shaders attribute at_midBlock
  • added relative shaders buffer size
  • added shaders options shadowTerrain, shadowEntities and shadowBlockEntities
  • added shaders velocity map
  • fixed shaders vertex format switching
  • added entity vertex format for shaders
  • added option macros when parsing shaders.properties
  • fixed integer texture types
  • added mipmap generation for compute shaders
  • updated shaders layout parsing

1.16.5_HD_U_G7

  • added shaders render stages
  • fixed underwater overlay with shaders
  • changed shaders buffer numbering from hex to decimal
  • added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
  • added shader compute programs and imageLoad/Store (#791)
  • fixed memory allocation on chunk borders
  • added Lazy Chunk Loading for 1.16
  • fixed invisible mobs (#5016)
  • fixed Forge particle culling (#4994)
  • fixed TAA with Sildurs shaders (#5294)
  • fixed shaders normal/specular animation with AF (#5279)
  • fixed crash on circular reference in shaders options
  • added shaders blend mode per buffer (#5263)
  • fixed shaders custom textures breaking on resources reloaded
  • added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
  • fixed crash when reloading shaders
  • fixed modded blocks, items and entities mapping with shaders (#3816)
  • added shaders buffers with fixed size
  • reorganized shaders framebuffers
  • added shaders prepare programs
  • added shadow composite programs
  • added 8 and 16 bit integer texture types
  • fixed screenshot with antialiasing (#5228)
  • added shaders macro MC_GL_VENDOR_AMD
  • added OpenGL debug groups and ignored errors
  • added clear color and skip clear for shadow color buffers (#2780)
  • added configurable shadow buffer format (#5221)
  • fixed antialiasing with Forge
  • increased shaders color buffers to 16, added draw buffers mapping (#2103)

1.16.5 with OptiFine HD Ultra G6

03 Feb 15:51
Compare
Choose a tag to compare

OptiFine Changelog

  • updated to 1.16.5

1.16.4_HD_U_G6

  • added system property "frame.time" to show frame time instead of FPS
  • fixed cape downloads blocking skin and terrain downloads (#4976)
  • added support for shaders texture format LabPBR (#5182)
  • fixed custom uniforms using biomes
  • optimized antialiasing and anisotropic filtering (prepare)
  • optimized antialiasing and anisotropic filtering (multidraw)
  • fixed shaders normal/specular textures with anisotropic filtering
  • fixed item rendering with shaders and anisotropic filtering
  • fixed banners, enchanted items, fire and hand outline with AA/AF
  • disabled antialiasing with fabulous graphics
  • enabled anisotropic filtering with shaders
  • fixed item frames with AA/AF
  • fixed antialiasing and anisotropic filtering (#5153)
  • fixed crash when when swamp biome isn't registered (#5088)
  • fixed player items (santa hat) showing on invisible players (#5150)
  • fixed shaders breaking biome mods (#4880)
  • fixed custom gui chest type (#5100)

1.12.2 with OptiFine HD Ultra G5 prerelease 1

07 Dec 06:54
Compare
Choose a tag to compare

OptiFine Changelog

  • right click selects previous value in shader options (#4706)
  • added more steps for shaders render quality (#4556)
  • fixed server connection with java 9+ (#3773, #3959, #4656, #4667)
  • added Forge license (#4654)
  • fixed leaking resource on startup (#4678)

(HD_U_G2)

  • added wrap and filter modes for raw shader textures (#2905)
  • fixed zoom to not reset cinematic camera
  • fixed CEM for skeleton horse and zombie horse (#4274)
  • fixed crash when killing parrot (#4214)

(HD_U_G1)

  • fixed shaders to render world border with program textured_lit (#3979)
  • optimized underwater particles
  • fixed shaders block selection, hitboxes and chunk borders (#3601, #3818)
  • fixed void rendering with shaders (#3673)
  • fixed player shadow with shaders in spectator mode (#4022)
  • fixed CEM animation parameters pos_y, pos_z (#4033)
  • added shortcut key for shader options "F3+O"
  • fixed Smart Animations crash
  • fixed option Graphics depending on Dropped Items
  • optimized memory allocation (debug screen)

(HD_U_F6)

  • fixed flickering of min. FPS

1.8.9 with OptiFine HD Ultra L5

22 Nov 02:43
Compare
Choose a tag to compare

OptiFine Changelog

  • fixed crash when reloading textures (#3125)
  • fixed invisible mobs around the player
  • fixed shaders integer texture formats (#3109)
  • fixed main menu animation speed
  • fixed resource pack not saving (#3106)
  • fixed stairs model with shaders (#3068)
  • fixed CIT block models (#3084)
  • fixed armor with Forge (#3073)
  • fixed emissive textures with shaders (#3082)
  • fixed mouse delay (MC-67665)
  • fixed crash in cape editor
  • fixed CEM for horse and villager
  • fixed CTM corners with innerSeams

1.8.8 with OptiFine HD Ultra I7

22 Nov 02:42
Compare
Choose a tag to compare

OptiFine Changelog

  • extended shaders custom uniforms to access vector components
  • fixed crash with Botania and CTM (#1037)
  • fixed shader configuration parsing (vsh, comments)
  • fixed crash with Chisel when AA/AF is enabled
  • added Custom Sky options: biomes, heights and transition (#892)
  • fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
  • removed render distance check for vanilla stars when custom sky layers are available
  • added shaders options tooltips (#980)
  • extended shaders configuration to re-enable program disabled in parent profile
  • added custom shader uniforms (#924)
  • fixed race conditions in chunk loading
  • added CTM property "linked" for double plants and doors
  • reset shadowmap configuration on shader pack reload
  • fixed crash when username contains ASCII 0 (#999)
  • fixed missing void when VBO enabled and Y > 64
  • relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
  • fixed shaders program gbuffers_spidereyes resetting the entity fog color
  • added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
  • added rain and thunder lightmaps (#963)
  • added Random Mobs check by name (#620)
  • added CTM property "heights" (#931)
  • fixed Custom GUIs check by name (#955)
  • added shaders block mapping for Forge mods
  • added shaders program "gbuffers_hand_water" for handheld translucent objects
  • fixed shaders option to skip framebuffer clear
  • added deferred shader programs
  • fixed shaders normal/specular animations
  • optimized chunk loading, speedup 2x
  • increased maximum Render Distance to 64 chunks
  • optimized memory allocation

(HD_U_I6)

  • fixed string width calculation for HD fonts
  • fixed custom texture animations not working in main menu (#920)
  • updated shaders, added custom noise texture
  • added Custom GUIs
  • optimized shader option parsing
  • added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)

(HD_U_I5)

  • updated shader options, added configurable screen columns
  • added shader options value formatting (prefix and suffix)
  • added support for local player models
  • enabled shaders program "gbuffers_beaconbeam"
  • fixed Smart Leaves not culling when decayable state is different
  • fixed memory leak in cape download
  • fixed shaders to load files only from the shader pack
  • added font alpha blending
  • fixed shader options crash on right click
  • added custom underlava fog colors
  • fixed Lagometer with Forge
  • fixed Random Mobs to use entity UUID in multiplayer
  • added Better Grass option "grass.multilayer"

1.8 with OptiFine HD Ultra I7

22 Nov 02:40
Compare
Choose a tag to compare

OptiFine Changelog

  • extended shaders custom uniforms to access vector components
  • fixed crash with Botania and CTM (#1037)
  • fixed shader configuration parsing (vsh, comments)
  • fixed crash with Chisel when AA/AF is enabled
  • added Custom Sky options: biomes, heights and transition (#892)
  • fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
  • removed render distance check for vanilla stars when custom sky layers are available
  • added shaders options tooltips (#980)
  • extended shaders configuration to re-enable program disabled in parent profile
  • added custom shader uniforms (#924)
  • fixed race conditions in chunk loading
  • added CTM property "linked" for double plants and doors
  • reset shadowmap configuration on shader pack reload
  • fixed crash when username contains ASCII 0 (#999)
  • fixed missing void when VBO enabled and Y > 64
  • relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
  • fixed shaders program gbuffers_spidereyes resetting the entity fog color
  • added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
  • added rain and thunder lightmaps (#963)
  • added Random Mobs check by name (#620)
  • added CTM property "heights" (#931)
  • fixed Custom GUIs check by name (#955)
  • added shaders block mapping for Forge mods
  • added shaders program "gbuffers_hand_water" for handheld translucent objects
  • fixed shaders option to skip framebuffer clear
  • added deferred shader programs
  • fixed shaders normal/specular animations
  • optimized chunk loading, speedup 2x
  • increased maximum Render Distance to 64 chunks
  • optimized memory allocation

(HD_U_I6)

  • fixed string width calculation for HD fonts
  • fixed custom texture animations not working in main menu (#920)
  • updated shaders, added custom noise texture
  • added Custom GUIs
  • optimized shader option parsing
  • added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)

(HD_U_I5)

  • updated shader options, added configurable screen columns
  • added shader options value formatting (prefix and suffix)
  • added support for local player models
  • enabled shaders program "gbuffers_beaconbeam"
  • fixed Smart Leaves not culling when decayable state is different
  • fixed memory leak in cape download
  • fixed shaders to load files only from the shader pack
  • added font alpha blending
  • fixed shader options crash on right click
  • added custom underlava fog colors
  • fixed Lagometer with Forge
  • fixed Random Mobs to use entity UUID in multiplayer
  • added Better Grass option "grass.multilayer"

1.7.10 with OptiFine HD Ultra E7

22 Nov 02:38
Compare
Choose a tag to compare

OptiFine Changelog

  • extended shaders custom uniforms to access vector components
  • fixed shader configuration parsing (vsh, comments)
  • added Custom Sky options: biomes, heights and transition (#892)
  • fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
  • removed render distance check for vanilla stars when custom sky layers are available
  • added shaders options tooltips (#980)
  • extended shaders configuration to re-enable program disabled in parent profile
  • added custom shader uniforms (#924)
  • added CTM property "linked" for double plants and doors
  • reset shadowmap configuration on shader pack reload
  • fixed crash when username contains ASCII 0 (#999)
  • relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
  • fixed shaders program gbuffers_spidereyes resetting the entity fog color
  • added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
  • added Random Mobs check by name (#620)
  • added CTM property "heights" (#931)
  • added shaders block mapping for Forge mods
  • added shaders program "gbuffers_hand_water" for handheld translucent objects
  • fixed shaders option to skip framebuffer clear
  • added deferred shader programs
  • fixed shaders normal/specular animations

(HD_U_E6)

  • fixed string width calculation for HD fonts
  • fixed custom texture animations not working in main menu (#920)
  • updated shaders, added custom noise texture
  • optimized shader option parsing
  • added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)

(HD_U_E5)

  • updated shader options, added configurable screen columns
  • added shader options value formatting (prefix and suffix)
  • added support for local player models
  • enabled shaders program "gbuffers_beaconbeam"
  • fixed memory leak in cape download
  • fixed shaders to load files only from the shader pack
  • added font alpha blending
  • fixed shader options crash on right click