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Make rifle automatic and double damage (#3)
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Panquesito7 committed Sep 20, 2020
1 parent c698e32 commit e58d27d
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion shooter_guns/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,8 @@ shooter.register_weapon("shooter_guns:rifle", {
rounds = 100,
range = 240,
step = 30,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3, ranged=1}},
automatic = true,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=6, ranged=1}},
groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
sounds = {
shot = "shooter_rifle",
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