- Initially built in Game Maker Studio, it has now been ported to GMS2. There were some losses along the way, including paralax background scrolling.
- arrow keys + space
- soft joystick for mobile (people have found this less than intuitive, it may need revisiting)
- beetles - jump on top to kill, otherwise they hurt the player. They aren't visible enough in the dark
- slime blobs - can't be killed currently. I'd like to add a range weapon to deal with them
- stationary shooter - needs to be redesigned
- once baddies are killed, they don't respawn. That could be addressed once slime blobs are killable
- should shooters be destructable?
- ice
- moving platforms
- fire/toxic lava stuff
- I added a song for each world, and some effects, but honestly, they're terrible, so I've turned them off for now.
- there is a save file, but it's not very useful right now, since worlds/characters are all unlocked by default, and collectable glow rings aren't good for anything. Might be useful later (famous last words)