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Commit: Added console weapon commands, added Machete, Cannon, Melee, Elephantgun #844
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72734ef
Added console weapon commands, added Machete, Cannon, Melee, Elephantgun
Tipaa 8cdc893
Removed 3 instances of Thumbs.db
Tipaa 9cf6ff7
Removed more instances of Thumbs.db
Tipaa 2e4150a
Externalised constants, new art, made proper bullet classes
Tipaa 6b2249a
Externalised constants, new art, made proper bullet classes
Tipaa 7cba078
Removed a Thumbs.db
Tipaa 76b088a
Fixed .gitignore and added melee animations
Tipaa 58fb88e
Synced
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
package com.mojang.mojam.entity; | ||
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import java.util.Set; | ||
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import com.mojang.mojam.MojamComponent; | ||
import com.mojang.mojam.entity.animation.LargeBombExplodeAnimation; | ||
import com.mojang.mojam.entity.mob.Mob; | ||
import com.mojang.mojam.screen.Art; | ||
import com.mojang.mojam.screen.Screen; | ||
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public class BulletCannonball extends Bullet | ||
{ | ||
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public BulletCannonball(Mob e, double xa, double ya, float damage) | ||
{ | ||
super(e, xa, ya, damage); | ||
} | ||
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@Override | ||
public void tick() | ||
{ | ||
if (--duration <= -20) { | ||
remove(); | ||
return; | ||
} | ||
if(!move(xa,ya)) | ||
{ | ||
if(move(-xa,ya))xa = -xa; | ||
if(move(xa,-ya))ya = -ya; | ||
} | ||
xa *= 0.95; | ||
ya *= 0.95; | ||
} | ||
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@Override | ||
public void remove() | ||
{ | ||
level.addEntity(new LargeBombExplodeAnimation(pos.x, pos.y)); | ||
MojamComponent.soundPlayer.playSound("/sound/Explosion 2.wav", | ||
(float) pos.x, (float) pos.y); | ||
float BOMB_DISTANCE = 100; | ||
Set<Entity> entities = level.getEntities(pos.x - BOMB_DISTANCE, pos.y | ||
- BOMB_DISTANCE, pos.x + BOMB_DISTANCE, pos.y + BOMB_DISTANCE, | ||
Mob.class); | ||
for (Entity e : entities) { | ||
double distSqr = pos.distSqr(e.pos); | ||
if (distSqr < (BOMB_DISTANCE * BOMB_DISTANCE)) { | ||
((Mob) e).hurt(this, (float) (damage*damage/distSqr)); | ||
} | ||
} | ||
super.remove(); | ||
} | ||
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@Override | ||
public void render(Screen screen) | ||
{ | ||
screen.blit(Art.bomb, pos.x-16, pos.y-16); | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
package com.mojang.mojam.entity; | ||
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import com.mojang.mojam.entity.mob.Mob; | ||
import com.mojang.mojam.screen.Screen; | ||
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public class BulletMelee extends Bullet | ||
{ | ||
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public BulletMelee(Mob e, double xa, double ya, float damage, int range) | ||
{ | ||
super(e, xa, ya, damage); | ||
duration = range; | ||
} | ||
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@Override | ||
public void tick() | ||
{ | ||
if (--duration <= 0) { | ||
remove(); | ||
return; | ||
} | ||
super.tick(); | ||
} | ||
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@Override | ||
public void render(Screen screen) | ||
{ | ||
//super.render(screen); | ||
//TODO: Effects | ||
} | ||
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} |
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This is not used. instead I get an error because shootDelay is not defined. Why not leave this
shootDelay