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Network Monitor

Mafrans edited this page Apr 14, 2020 · 1 revision

The network monitor is one of the most popular features of Stadia+, it allows you to monitor your games performance and see statistics such as jitter, latency and dropped frames.

Network Monitor Statistics

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Time

This is simply the current time, offset to match your timezone.

Resolution

This is the resolution received from the Stadia datacenters. It will sometimes change to accomodate for changes in network quality or stability.

FPS

This is the amount of frames received from the Stadia datacenters per second. This does not include dropped frames or otherwise inaccessible frames. Some games will not run in 60 fps natively, but will show up at 60 fps due to each frame being encoded twice. The FPS statistic does not include frame drops in the game itself, only frame drops from the Stadia datacenters.

Latency

This is the round trip time (RTT) from your computer to the nearest Stadia datacenter. This statistic is purely ping-based and does not include additional factors such as rendering and encoding. It should therefore not be considered an accurate representation of actual input delay.

Codec

This is simply the current codec used to decode the stream.

Total Traffic

This is the total number of bits received from the Stadia datacenters during the current session.

Current Traffic

This is the number of bits received from the Stadia datacenters during the last second.

Average Traffic

This is the average number of bits received from the Stadia datacenters per second.

Packets lost

This is the number of packets lost when sent from the Stadia datacenters to your device. Losing packets may be indicative of an unstable network setup or slow internet speeds.

Average Packet Loss

This is the percentage of packets lost when sent from the Stadia datacenters to your device. Optimally, this should be lower than 0.1%. High packet loss is indicative of a bad or unstable network setup.

Jitter Buffer

This is the current size of the jitter buffer used to make sure frames arrive on time. This value is usually somewhere between 16ms and your latency multiplied by 2. Read more at https://webrtcglossary.com/jitter-buffer/