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Mahesh-Saravanan/Learn-to-play-Black-Jack

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Learn-to-play-Black-Jack

Overview

This project implements a self-learning blackjack player using the Markov Decision Process (MDP). The game environment is developed in Python, and the basic strategy learning is achieved through the Q-learning method. The experiment focuses on observing the growth of the win rate and changes in policy under various rules and hyperparameters.

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Self-learning black jack player using Markov decision process

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