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An open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX.
C# Lua Other
Pull request Compare This branch is 6065 commits behind OpenRA:bleed.
Latest commit de28df2 Dec 5, 2014 @obrakmann obrakmann Merge pull request #7049 from WolfGaming/FixUpgradeCrash
Added missing stance check.
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OpenRA.Editor Make the legacy editor more robust against invalid templates. Oct 23, 2014
OpenRA.Game document various traits Nov 30, 2014
OpenRA.GameMonitor Prevent crash dialog from popping up when the game restarts Nov 4, 2014
OpenRA.Lint fix Exception: Tried logging to non-existant channel debug Oct 24, 2014
OpenRA.Mods.Cnc Control whether actor is poisioned by resource (Tiberium) through the… Dec 4, 2014
OpenRA.Mods.Common Support multiple Power traits Dec 4, 2014
OpenRA.Mods.D2k Support multiple Power traits Dec 4, 2014
OpenRA.Mods.RA Merge pull request #7049 from WolfGaming/FixUpgradeCrash Dec 5, 2014
OpenRA.Mods.TS Move RA World traits, FrozenUnderFog Modifier and various other trait… Dec 3, 2014
OpenRA.Renderer.Null Add an aspect ratio correction flag to VqaPlayerWidget. Oct 11, 2014
OpenRA.Renderer.Sdl2 Add an aspect ratio correction flag to VqaPlayerWidget. Oct 11, 2014
OpenRA.Test Introduced NUnit and some tests. Nov 2, 2014
OpenRA.TilesetBuilder Merge pull request #6718 from huwpascoe/tilebuilder Nov 10, 2014
OpenRA.Utility fixes crash in minimap generator for some of maps Oct 30, 2014
artsrc Add a new stats button glyph. Oct 19, 2014
glsl Changed HardwarePalette.ApplyModifiers to be more efficient. Jun 28, 2014
lua Load assets using absolute paths. Fixes #6717. Oct 11, 2014
mods Merge pull request #7043 from reaperrr/cnc-tileset-fix Dec 3, 2014
packaging Remove native code from deb packages. Nov 30, 2014
thirdparty Remove linux native libraries and automate `configure`. Nov 30, 2014
.editorconfig added EditorConfig support Jul 7, 2013
.gitattributes Map Editor beautification Mar 26, 2013
.gitignore Added tiberian sun vqa file support Nov 18, 2014
.travis.yml native dependencies are not required during the build Nov 30, 2014
AUTHORS Add myself to Authors Nov 29, 2014
CONTRIBUTING.md Update CONTRIBUTING.md Aug 9, 2014
COPYING converted to GPLv3 Feb 16, 2010
GeoLite2-Country.mmdb update to MaxMind GeoIP2 .NET version 2.1.0 Nov 7, 2014
INSTALL.md document Makefile changes Nov 30, 2014
Makefile Remove linux native libraries and automate `configure`. Nov 29, 2014
OpenRA.sln Ported Survival01 to lua Nov 23, 2014
README.md Add Bountysource badge to README Jun 4, 2014
configure Remove linux native libraries and automate `configure`. Nov 29, 2014
global mix database.dat replace PackageContent yamls with XCC database May 18, 2013
launch-dedicated.sh document the launch scripts May 17, 2014
launch-editor.sh document the launch scripts May 17, 2014
launch-game.sh Fix shell script syntax errors Nov 15, 2014
launch-replay.sh document the launch scripts May 17, 2014
make.cmd Added a counterpart to the Makefile for Windows users Apr 7, 2014
make.ps1 Update make to not have issues with pausing at the end. Nov 8, 2014
utility.cmd Added a batchscript for utility.exe Oct 16, 2014

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2014 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.

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