forked from OpenRA/OpenRA
/
Explodes.cs
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/
Explodes.cs
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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Effects;
namespace OpenRA.Traits
{
class ExplodesInfo : TraitInfo<Explodes>
{
public readonly string Weapon = "UnitExplode";
public readonly string EmptyWeapon = "UnitExplode";
}
class Explodes : INotifyDamage
{
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead)
{
var weapon = ChooseWeaponForExplosion(self);
if (weapon != null)
{
var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0;
Combat.DoExplosion(e.Attacker,
self.Info.Traits.Get<ExplodesInfo>().Weapon,
self.CenterLocation.ToInt2(), altitude);
}
}
}
string ChooseWeaponForExplosion(Actor self)
{
var info = self.Info.Traits.Get<ExplodesInfo>();
var attack = self.traits.GetOrDefault<AttackBase>();
if (attack == null) return info.Weapon;
return attack.IsReloading() ? info.EmptyWeapon : info.Weapon;
}
}
}