forked from OpenRA/OpenRA
/
atreides.yaml
212 lines (196 loc) · 3.76 KB
/
atreides.yaml
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CONYARDA:
Inherits: ^CONYARD
Buildable:
Owner: atreides
Transforms:
IntoActor: mcva
Offset:1,1
Facing: 270
ProductionQueue@Building:
QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
ProductionQueue@Defense:
QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
PWRA:
Inherits: ^POWER
Buildable:
Prerequisites: conyarda
Owner: atreides
REFA:
Inherits: ^REFINERY
Buildable:
Prerequisites: pwra
Owner: atreides
RenderBuildingWarFactory:
Image: REFA
BARRA:
Inherits: ^BARRACKS
Buildable:
Prerequisites: pwra
Owner: atreides
ProductionQueue@Infantry:
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
HIGHTECHA:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: radara
Owner: atreides
ProductionQueue@Plane:
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
RESEARCHA:
Inherits: ^RESEARCH
Buildable:
Prerequisites: radara,heavya
Owner: atreides
PALACEA:
Inherits: ^PALACE
Buildable:
Prerequisites: researcha
Owner: atreides
SILOA:
Inherits: ^SILO
Buildable:
Prerequisites: refa
Owner: atreides
LIGHTA:
Inherits: ^LIGHT
Buildable:
Prerequisites: refa
Owner: atreides
RenderBuildingWarFactory:
Image: LIGHTA
ProductionQueue@Vehicle:
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
HEAVYA:
Inherits: ^HEAVY
Buildable:
Prerequisites: lighta
Owner: atreides
RenderBuildingWarFactory:
Image: HEAVYA
ProductionQueue@Vehicle:
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
RADARA:
Inherits: ^RADAR
Buildable:
Prerequisites: barra
Owner: atreides
STARPORTA:
Inherits: ^STARPORT
Buildable:
Prerequisites: radara
Owner: atreides
ProductionAirdrop:
ReadyAudio: AI_REINF.AUD
ProductionQueue@Vehicle:
QueuedAudio: AI_ORDER.AUD
ReadyAudio:
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
BlockedAudio: AI_NROOM.AUD
REPAIRA:
Inherits: ^REPAIR
Buildable:
Prerequisites: heavya
Owner: atreides
MCVA:
Inherits: ^MCV
Buildable:
Prerequisites: heavya,repaira
Owner: atreides
Transforms:
Facing: 10
IntoActor: conyarda
Offset:-1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
COMBATA:
Inherits: ^COMBAT
Buildable:
Prerequisites: heavya
Owner: atreides
SONICTANK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: heavya,researcha
Owner: atreides
Valued:
Cost: 1500
Tooltip:
Name: Sonic Tank
Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks
Selectable:
Bounds: 24,24
Health:
HP: 150
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:
Range: 7
RenderUnit:
AttackFrontal:
PrimaryWeapon: TTankZap
PrimaryOffset: 0,0,0,-5
AutoTarget:
FREMEN:
Inherits: ^Infantry
Valued:
Cost: 800
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: atreides
Prerequisites: palacea
Selectable:
Bounds: 12,17,0,-6
Voice: FremenVoice
Mobile:
Speed: 5
Health:
HP: 200
Passenger:
RevealsShroud:
Range: 6
AutoTarget:
ScanRadius: 5
AttackFrontal:
PrimaryWeapon: Sniper
RenderInfantryProne:
-RenderInfantry:
TakeCover:
Cloak:
InitialDelay: 125
CloakDelay: 125
CloakSound: STEALTH1.aud
UncloakSound: STEALTH2.aud