forked from OpenRA/OpenRA
/
MoveAdjacentTo.cs
executable file
·49 lines (39 loc) · 1.34 KB
/
MoveAdjacentTo.cs
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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class MoveAdjacentTo : Activity
{
readonly Target target;
public MoveAdjacentTo( Target target ) { this.target = target; }
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid) return NextActivity;
var mobile = self.Trait<Mobile>();
var ps1 = new PathSearch( self.World, mobile.Info, self )
{
checkForBlocked = true,
heuristic = location => 0,
inReverse = true
};
foreach( var cell in Util.AdjacentCells(target) )
if (cell == self.Location)
return NextActivity;
else
ps1.AddInitialCell( cell );
ps1.heuristic = PathSearch.DefaultEstimator( mobile.toCell );
var ps2 = PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, target.CenterLocation.ToCPos(), true );
var ret = self.World.WorldActor.Trait<PathFinder>().FindBidiPath( ps1, ps2 );
return Util.SequenceActivities( mobile.MoveTo( () => ret ), this );
}
}
}