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This repository has been archived by the owner on Jul 2, 2018. It is now read-only.

[DEPRECATED] A C#-based BFRES importer for Unity, based on the NuGet Packages provided by RayKoopa.

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Makiah/BFRES-Animation-Extractor

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Deprecation

Unfortunately I hit a brick wall with this project: not really sure how to progress with the actual extraction of animations as I'm unfamiliar with BoTW file types. If you're interested in animation extraction then def check out https://github.com/KillzXGaming/Smash-Forge (in which actual progress has been made).

BFRES Animation Extractor

A C#-based BFRES animation extractor for Unity, based on the NuGet packages provided by RayKoopa and RTB's BFRES importer.

About

This project builds off of my SBFRES extractor and the Syroot libraries. Although my previous project does extract the model successfully into a useable FBX format, it unfortunately does not export the animations for the given model along with it since the animations are not currently supported in RTB's MAXScript. Until these are supported, this library applies the animations within Unity itself. RTB's MAXScript was chosen over RayKoopa's io_scene_bfres, since the MAXScript is being actively developed.

Credits/Dependencies

RayKoopa's NintenTools packages, notably Yaz0 and Bfres. It is important to note that these libraries do 99% of the heavy lifting here, I simply take the values and files provided by each library and employ them through Unity's API.
AlexZZZZ's Unity C# 5.0/6.0 integration plugin, which makes RayKoopa's libraries useable in Unity 2017.1 (with the currently experimental .NET 4.6 runtime). No idea how he did it but this wouldn't work without it!

Current Project State

Nothing is currently functional, hopefully will change at some point :P

About

[DEPRECATED] A C#-based BFRES importer for Unity, based on the NuGet Packages provided by RayKoopa.

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