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Render with Blender and/or od3e #3362

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westurner opened this issue Sep 8, 2023 · 2 comments
Closed

Render with Blender and/or od3e #3362

westurner opened this issue Sep 8, 2023 · 2 comments
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new feature Enhancement specifically adding a new feature (feature request should be used for issues instead) Suggestion Requesting a feature or change for Manim

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@westurner
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Description of proposed feature

STORY: Users can render manim animations with Blender and/or od3e

I think this might increase the utility of Manim for describing complex systems.

Blender:

o3de:

physx:

STEM Physics Simulation tools to consider in context to the physics support in Blender:

How can the new feature be used?

  • To render Manim animations more quickly and with more detail
  • To allow users/clients to pause the simulation / game and VR/AR around within the scene
@westurner westurner added the new feature Enhancement specifically adding a new feature (feature request should be used for issues instead) label Sep 8, 2023
@westurner westurner changed the title Render with Blender Render with Blender and/or od3e Sep 8, 2023
@behackl behackl added the Suggestion Requesting a feature or change for Manim label Nov 12, 2023
@behackl
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behackl commented Nov 12, 2023

Maybe once we are able to support multiple render backends cleanly. Though I should add: I am highly sceptical of whether it is worth to write a wrapper just to allow using Mobjects within e.g., blender instead of using something closer to the blender API.

I don't see this happening any time soon, so I'll close this -- but I've tagged it so that we find these resources again once our renderer API is more mature.

@behackl behackl closed this as not planned Won't fix, can't repro, duplicate, stale Nov 12, 2023
@westurner
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westurner commented Nov 13, 2023 via email

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Labels
new feature Enhancement specifically adding a new feature (feature request should be used for issues instead) Suggestion Requesting a feature or change for Manim
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