aka PKHex4Unity is a C# wrapper for PKHex usage in Unity Engine.
Why? Because why not.
You only need the PKHex folder inside Assets. To use it, add the define symbol #PKHEX_FOR_UNITY to your project. As the included SFB uses PKHexForUnity namespace, if you already have it in your project, you only need to delete the Plugins folder inside.
For savefiles .NET 4.6 (NET Framework backend) is required due to MS System,Activator.CreateInstance not working on 3.5. (to create dynamic savLoader);
If you need more info about PKHex and it's regular usage: https://github.com/kwsch/PKHeX
Using Unity Standalone File Browser under MIT License Check the project at: https://github.com/gkngkc/UnityStandaloneFileBrowser
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.